09-03-2009, 16:43
|
#76
|
Inactive
Join Date: Jun 2004
Location: LCFC Blue Army!
Services: V + HD
V Telephone
V Cable 20MB
Posts: 2,559
|
Re: Killzone 2
Good tip, thanks again.
I will look at the radar. From what I have seen of you, your a good player!!
|
|
|
09-03-2009, 16:46
|
#77
|
Inactive
Join Date: May 2006
Age: 40
Services: Phone, HDTV, 30MB BB, Tivo
Posts: 3,340
|
Re: Killzone 2
Quote:
Originally Posted by STONEISLAND
Good tip, thanks again.
I will look at the radar. From what I have seen of you, your a good player!!
|
Lol only with the shotgun, I can actually get some kills with that. My problems is I can do well in 12-16 man servers but when I join the 32 man I just get owned often even being pinned back to my own spawn.
I must admit since the patch I'm doing alot better but again thats only with 1 gun haha.
your good Stone. That game you joined me in the other days was not good for me I was getting a bit of a beat down lol but you came in and seem to do not to badly straight away
|
|
|
09-03-2009, 16:51
|
#78
|
Inactive
Join Date: Jun 2004
Location: LCFC Blue Army!
Services: V + HD
V Telephone
V Cable 20MB
Posts: 2,559
|
Re: Killzone 2
I should not have left sorry dude  . Its funny I cannot play the small games and you say you cannot play the big games.......... 
I also hate with a passion the shot guns cannot get on with them at all.....There is a pattern forming here....
|
|
|
09-03-2009, 17:03
|
#79
|
Inactive
Join Date: May 2006
Age: 40
Services: Phone, HDTV, 30MB BB, Tivo
Posts: 3,340
|
Re: Killzone 2
Quote:
Originally Posted by STONEISLAND
I should not have left sorry dude  . Its funny I cannot play the small games and you say you cannot play the big games.......... 
I also hate with a passion the shot guns cannot get on with them at all.....There is a pattern forming here.... 
|
Lol I think you may be right there Stone there does seem to be a pattern begining to form haha
|
|
|
15-03-2009, 19:35
|
#80
|
Inactive
Join Date: Jun 2003
Location: Stockport
Age: 47
Posts: 966
|
Re: Killzone 2
the saboteur class is really good fun , love sneaking towards the enemy spawn and running towards the objective with the enemy and then killing them before they know what happened, makes you really paranoid about your own team though
|
|
|
30-03-2009, 23:04
|
#81
|
Inactive
Join Date: Jun 2003
Location: Woking
Age: 54
Posts: 2,266
|
Re: Killzone 2
Just got this today. It's my first PS3 game. Having to try and get used to the controller and the controls. I much prefer the 360 controller and the 'real' trigger you use to fire your weapons on the 360. I keep throwing grenades when I mean to shoot the gun.
|
|
|
30-03-2009, 23:16
|
#82
|
Permanently Banned
Join Date: Mar 2009
Posts: 269
|
Re: Killzone 2
Alternative 2 layout should help.
|
|
|
30-03-2009, 23:17
|
#83
|
Inactive
Join Date: May 2006
Age: 40
Services: Phone, HDTV, 30MB BB, Tivo
Posts: 3,340
|
Re: Killzone 2
Quote:
Originally Posted by Charlie_Bubble
Just got this today. It's my first PS3 game. Having to try and get used to the controller and the controls. I much prefer the 360 controller and the 'real' trigger you use to fire your weapons on the 360. I keep throwing grenades when I mean to shoot the gun. 
|
You can easily change the controls if you wish to do so.
|
|
|
10-04-2009, 14:54
|
#85
|
Inactive
Join Date: May 2006
Age: 40
Services: Phone, HDTV, 30MB BB, Tivo
Posts: 3,340
|
Re: Killzone 2
Quote:
Originally Posted by bulkylad
|
Read lastnight they awere going to announce their first DLC today. Looks good. The second pack sounds intresting to but I never played the first KZ. Thanks for the link
|
|
|
20-04-2009, 22:14
|
#86
|
Inactive
Join Date: May 2006
Age: 40
Services: Phone, HDTV, 30MB BB, Tivo
Posts: 3,340
|
Re: Killzone 2
Big patch (Fix's wise not size wise) comming on wednesday for KZ2. The following is a list of the fixes and new features.
Quote:
Killzone 2, patch 1.24 is sized at 57MB. The following has been fixed/added:
- AI - Bots now skipping disabled/destroyed MGs in warzone when requesting mounted guns.
- AI - Do not claim waypoints for the previous character when it's dead.
- AI - Fixes bots getting stuck trying to arm/disarm S&D object when mission is already over.
- Campaign - Fix for potential progression bug in Salamun Bridge.
- Clan - User name, not users clan displayed in rankings
- Clan - Winning 10 Clan Challenges causes the user to become stuck on the medal awards screen.
- Controls - Lean & Peak - Zoom hold on and out of ammo it switches between regular/scope view rapidly.
- Cosmetic - Blue screen tint which indicates scout cloak is occasionally enabled and will remain indefinitely.
- Cosmetic - White squares on the grenade counter merge together when displayed in 1080p
- Create Game - "Badge Combination" option does not work properly
- Create Game - Online - "clan only" presets apply even after a player leaves a clan
- DLC - DLC pack 1 - 'Steel & Titanium' supportDLC - New Loading screens advertising the first DLC pack.
- Exploit - Helghan Industries - Player getting out of map fix.
- Exploit - Radec Academy - User is able to gain access to the roof when revived in a specific location.
- Exploit - Reviving player stuck in wall collision can result in him spawning outside level
- Exploit - Salamun Market - One sided wall allows people to be seen and shot from outside where they cant see or fire out
- Exploit - Tharsis Depot - Player can get out of the "normal" play area and can get into some sniper/camp spots
- Feature - Invite player from friendslistFeature - Join Clan Member list added.
- Feature - Join Game - 17-24 players filter.
- Feature - MP - Moving while seeing scores after pressing SELECT
- Feature - The radar/map now has a larger radius
- Feature - Three additional 'Harcore' Ranks added to the top limits.
- Front-end - Add support to display more than 8 maps when creating a game /challenge/tournament
- Front-end - Sorting ascending and decending ranks working better in 'Rankings'
- Front-end - When in a squad, the Valor Trophy is visible in the Squad Tab, however the users rank is not being displayed on top of it.
- Mods - Official tournament to be displayed first followed by custom created tournaments
- Mods - Additional functionality made avalable to the in-game moderators.
- Network - Server side fix for full games being displayed incorrectly.
- Network - User is unable to use the 'Join Clan Member' tab due to Network Error Code 20002.
- Online - File-synching with the Japanese release of Killzone 2 on the 23rd of April.
- Sound - Turret placing sound continues when killed.
- Stability - Crash when synching gamestate after a full mapcycle
- Stability - Hang on a screen with a blank message window just before a message appears.
- Stability - Reducing the load on the server related to syncing the buddylist
- Stats - If a clan wins 24 Clan Challenges and goes to the result screen, the medal acquisition screen, which normally displays when you win 25 games, will display.
- Stats - Number of air-support grenades used by tacticians does not add to the stats of joined user correctly.
- Stats - Number of spawn-grenades used by tacticians does not add to the stats of joined user correctly.
- Stats - User sometimes does not receive 1000 valor award when winning 10 Clan Challenges.
- Text - % character not displayed correctly on the creating game dialogue box after selecting to create game.
- Text - If a client receives an invite from a clan which has a '$' character in the clan name, the recipient will get kicked
- Text - Minor Italian localization fix.
- Text - Minor Japanese localization fix.
- Tournament - Game decides winner if one of the two teams doesn't spawn in
- Trophies - Fix for Wargod trophy unlocking pre-maturely
|
http://playstation.joystiq.com/2009/...e-on-april-22/
|
|
|
20-04-2009, 22:41
|
#87
|
Inactive
Join Date: Jun 2003
Location: Stockport
Age: 47
Posts: 966
|
Re: Killzone 2
yeah looking forward to the fixes/extra features , and also the new maps, haven't played anything else since release so have noticed a few of the exploits. Looking forward to the new maps on the 30th  , the next patch is to be even bigger (i believe) working on friend invites and stuff according to the KZ2 forums. Lots of support from Guerilla Games in quick time , very impressed.
|
|
|
20-04-2009, 22:51
|
#88
|
Join Date: Mar 2007
Location: Leeds
Age: 35
Posts: 5,251
|
Re: Killzone 2
I got this game today with my PS3, is it any good? I'm going to try it out soon.
|
|
|
20-04-2009, 23:22
|
#89
|
Inactive
Join Date: May 2006
Age: 40
Services: Phone, HDTV, 30MB BB, Tivo
Posts: 3,340
|
Re: Killzone 2
Quote:
Originally Posted by cimt
I got this game today with my PS3, is it any good? I'm going to try it out soon.
|
I'd say its the first decent online shooter for the PS3. Resistance1/2 was ok but nothing special. KZ2 is everything and more but am sure you'll make your own mind up
As bulkylad says the support is been top notch upto now. Good to see a developer looking after its customers/gamers/investers lol whatever you want to call us.
|
|
|
20-04-2009, 23:32
|
#90
|
Join Date: Mar 2007
Location: Leeds
Age: 35
Posts: 5,251
|
Re: Killzone 2
I'll have to try it out soon, I don't have a mic yet though so it may make the online experience a bit crap.
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT +1. The time now is 06:57.
|