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50Mbit Service Upstream Discussion
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Old 16-01-2009, 17:39   #76
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Re: 50Mbit Service Upstream Discussion

If I was a major shareholder, I would be telling Virgin to stop upgrading the downstream, and start looking at the upstream. As it is, they don't seem to listen to customers.
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Old 16-01-2009, 19:45   #77
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Re: 50Mbit Service Upstream Discussion

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Originally Posted by Turkey Machine View Post
If I was a major shareholder, I would be telling Virgin to stop upgrading the downstream, and start looking at the upstream. As it is, they don't seem to listen to customers.
Sadly there isn't necessarily an immediate financial return in that, which is all the short termist gimboids who appear to be the majority of shareholders infesting the holdings of telecomms companies care about - just note the BT shareholders who wrote to their boss complaining about a mere £1.5 billion investment in infrastructure saying they should retain the cash...
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Old 17-01-2009, 22:43   #78
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Re: 50Mbit Service Upstream Discussion

VM should compete on upload speeds and advertise it for what it is going to be used for - sharing.

Faster uploads of photos to Flickr or Picasa, faster sending large emails, quicker YouTube uploads, faster P2P. They already advertise fast downloads of things like music and video, so now it's time to move to the next level - sharing.

It's the direction things are moving in.
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Old 19-01-2009, 15:30   #79
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Re: 50Mbit Service Upstream Discussion

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Gaming - your advertising is nonsense. There is no game that uses enough upstream to stress 768kbps upstream and 1.5Mbit will not give better latency, its' only use is for hosting of games, and it will not improve the experience of the hoster in any event.
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I beg to differ. Many of us use Xbox Live. This is essentially peer to peer gaming. If you play FPS, you tend to be limited to somewhere between 8 and 10 players on games which don't have dedicated servers (most games). With racing games, lag tends to spoil the fun when you host a game with more than say 5 racers (MotoGP being the exception, but it does less in terms of physics than say Forza). This is with a 768k upload. If you double that to 1.5 upload you could comfortably host 10 to 12 player races and maybe 20 player FPS gaming. If it were to be up'd to 5mb then you'd have a terrific time host full 25 to 30 car races, and massive FPS games, just like you find on dedicated servers that have better uploads than we have at home.

Your argument that current games don't stress uploads is utterly wrong. Fine, if all you do is game on a PC. The rest of us use consoles.
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Old 19-01-2009, 16:35   #80
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Re: 50Mbit Service Upstream Discussion

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Originally Posted by zerolight View Post
I beg to differ. Many of us use Xbox Live. This is essentially peer to peer gaming. If you play FPS, you tend to be limited to somewhere between 8 and 10 players on games which don't have dedicated servers (most games). With racing games, lag tends to spoil the fun when you host a game with more than say 5 racers (MotoGP being the exception, but it does less in terms of physics than say Forza). This is with a 768k upload. If you double that to 1.5 upload you could comfortably host 10 to 12 player races and maybe 20 player FPS gaming. If it were to be up'd to 5mb then you'd have a terrific time host full 25 to 30 car races, and massive FPS games, just like you find on dedicated servers that have better uploads than we have at home.

Your argument that current games don't stress uploads is utterly wrong. Fine, if all you do is game on a PC. The rest of us use consoles.
Reread your own quote of me zero - I said that it was only of use for hosting. As a client extra upload makes no difference, I fully acknowledge that it'd be of value for hosting, and even then the hoster's latency stays the same, obviously as they are the host.

'Experience' was perhaps a bad word to use, but certainly no point besides hosting in the higher upstream.
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Old 19-01-2009, 17:32   #81
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Re: 50Mbit Service Upstream Discussion

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Originally Posted by zerolight View Post
If you play FPS, you tend to be limited to somewhere between 8 and 10 players on games which don't have dedicated servers
You can't be playing any decent shooters then because all the ones I play are dedicated servers galore
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Old 20-01-2009, 07:43   #82
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Re: 50Mbit Service Upstream Discussion

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You can't be playing any decent shooters then because all the ones I play are dedicated servers galore
On Xbox Live?
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Old 21-01-2009, 11:05   #83
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Re: 50Mbit Service Upstream Discussion

my bad, i thought we was talking about PCs. Shooters should be banned on consoles because there is no way you can play them properly, they have to dumbed down for consoles so it is pointless playing them anyway
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Old 21-01-2009, 12:13   #84
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Re: 50Mbit Service Upstream Discussion

OT: There's 250,000(on average) players of COD:WaW who'd disagree, me included and I'd played FPS' for over a decade on a PC before I got a 360.
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Old 21-01-2009, 12:22   #85
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Re: 50Mbit Service Upstream Discussion

Although I personally believe that the experience of a shooter on the PC is better, this thread isn't the place and is primarily a discussion of the limiting factors of the terrible upstream limits and throughput on the 50mb service from VM...
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Old 21-01-2009, 12:44   #86
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Re: 50Mbit Service Upstream Discussion

sorry dude but as good as games are becoming on consoles (because they are copying pcs for the game play experience) there is no way you can match the playability of a keyboard and mouse with a joypad. I could kick anyones ass playing on a console any day. You just cant beat flicking a laser mouse across the screen in a split second and getting a head shot.
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Old 21-01-2009, 12:51   #87
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Re: 50Mbit Service Upstream Discussion

I still play the original Unreal Tournament (UT99) online, that shows just how good the PC was ahead of consoles with online FPS...
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Old 21-01-2009, 13:40   #88
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Re: 50Mbit Service Upstream Discussion

Half the problem was that the Xbox 360/PS3 are the first gen of consoles that are openly able to get online. There weren't many online games on PS2 and even then it was a bitch to set up because of the lack of decent networking equipment in the home (most people had USB modems etc.)
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Old 21-01-2009, 13:41   #89
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Re: 50Mbit Service Upstream Discussion

Unreal Tournament 2004 is highly addictive, I cannot stress that enough ^

You can host alot of players on the 20mb upload, I wonder what 50mb would be like, with twice the upload.
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Old 21-01-2009, 15:09   #90
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Re: 50Mbit Service Upstream Discussion

yup, that is why i want 20/2 or 50/5, it isnt just for torrents, it is for games as well
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