05-08-2004, 17:49
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#136
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Inactive
Join Date: Oct 2003
Location: East Midlands
Age: 48
Services: Rural BB - Radio Link via Virgin Fibre
Posts: 2,947
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Re: Doom III - summer 2004!
in reference to my previous post.. it does seem to make a difference.. the lag when going through doors into a new area for example is a lot less
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05-08-2004, 17:54
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#137
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Inactive
Join Date: Jun 2003
Location: Los Angeles, CA
Age: 47
Posts: 6,343
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Re: Doom III - summer 2004!
Alert - more spoilers!
I've played this game to death now and despite getting a bit bored in the middle levels of Alpha Labs, the game just took a turn for the worse. (or is that better?  )
The scripted action starts to make sense as you decend into hell and I've never seen a game do it better than this. Prepare yourself for it, you haven't seen anything like this before.
The sound is so amazing, but creepy as, er, hell - you can hear women and babies screaming etc.
New screenshots below, if you haven't got to hell yet then it's probably best to wait and see it for yourself.
Oh and by the way, whoever said that Doom can't handle large outdoor areas was wrong. 
EDIT: Another thing, watch that volume control, I think I very nearly blew my sub at one point - bass just comes out of nowhere.
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05-08-2004, 18:09
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#138
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Inactive
Join Date: Jun 2004
Location: Surrey
Services: NTL Digital / NTL 3Mbit
Posts: 93
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Re: Doom III - summer 2004!
You met the boss there yet, Richard? That thing was scary.
Oh and those HellKnights are bloody hard to take down unless you have a BFG. 2 of them coming out of that portal at once made me run for it lol.
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05-08-2004, 18:12
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#139
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Inactive
Join Date: Jun 2003
Location: Los Angeles, CA
Age: 47
Posts: 6,343
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Re: Doom III - summer 2004!
Quote:
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Originally Posted by TheShadow
You met the boss there yet, Richard? That thing was scary.
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I met some huge thing which towered above me yeah, don't tell me if that's the end of the game though - I haven't killed it yet.
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05-08-2004, 18:14
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#140
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Inactive
Join Date: Jun 2004
Location: Surrey
Services: NTL Digital / NTL 3Mbit
Posts: 93
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Re: Doom III - summer 2004!
*SPOILER*
Nah, no where near the end of the game. You've still got two more bosses to beat.
I know what the last one is (haven't got there though) and no it's not that evil bloke.
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05-08-2004, 19:03
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#141
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Inactive
Join Date: Jan 2004
Age: 46
Posts: 685
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Re: Doom III - summer 2004!
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Originally Posted by Bifta
Don't look at me! I don't know what I'm talking about 
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LOL
Well, I've finally got Doom3 now and I'm very impressed, it's just awesome. Btw setting gamma to 1.3 (DoomConfig) really helps, the damn game's just to dark!
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05-08-2004, 19:11
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#142
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Inactive
Join Date: Jun 2004
Location: Surrey
Services: NTL Digital / NTL 3Mbit
Posts: 93
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Re: Doom III - summer 2004!
I like it like that, adds more atmosphere.
It does make it bloody hard to play during daylight hours though, I must admit.
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05-08-2004, 19:13
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#143
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R.I.P.
Join Date: Jun 2003
Location: Near Sandy Heath transmitter
Services: BT
Posts: 19,325
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Re: Doom III - summer 2004!
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05-08-2004, 19:13
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#144
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Inactive
Join Date: Jan 2004
Age: 46
Posts: 685
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Re: Doom III - summer 2004!
Quote:
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Originally Posted by TheShadow
I like it like that, adds more atmosphere.
It does make it bloody hard to play during daylight hours though, I must admit.
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It's still too dark even on 1.3, but it just makes it a bit clearer, you can actually see some detail in the monsters and stuff
Im quite surprised how well the game runs on my 128MB graphics card, got it cranked up to 1280x1024 on high details with 16xAF, still smooth too!
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05-08-2004, 19:17
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#145
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Inactive
Join Date: Jan 2004
Age: 46
Posts: 685
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Re: Doom III - summer 2004!
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Originally Posted by dilligaf1701
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Cheers, I'll give that a try
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05-08-2004, 19:56
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#146
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Inactive
Join Date: Jun 2003
Location: Los Angeles, CA
Age: 47
Posts: 6,343
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Re: Doom III - summer 2004!
I changed it, haven't played the game yet but I ran the timedemo and got an average of 43.3fps at 1024x768, High Quality (8xAF), max details, no AA.
What's everyone else getting ATM?
(Type "timedemo demo1" into the console)
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05-08-2004, 19:59
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#147
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Inactive
Join Date: Jun 2003
Location: Stafford
Age: 52
Services: Sky World
300k BB
NTL Phone
Posts: 2,399
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Re: Doom III - summer 2004!
Quote:
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Originally Posted by Bifta
Don't look at me! I don't know what I'm talking about 
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You should do what I do faced with a situation like this, spout enough BS to convice people that you really know what you're talking about.
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05-08-2004, 20:02
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#148
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Inactive
Join Date: Jul 2003
Location: Eglinton, Co. Derry
Posts: 7,640
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Re: Doom III - summer 2004!
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Originally Posted by poolking
You should do what I do faced with a situation like this, spout enough BS to convice people that you really know what you're talking about. 
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Heh, trouble is, people always end up asking me to explain :|
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05-08-2004, 20:11
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#149
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cf.mega poster
Join Date: Dec 2003
Location: Baw deep in a munter
Age: 50
Services: Initiations, rep rigging and orgies!
Posts: 5,750
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Re: Doom III - summer 2004!
There is a report that if you find Doomconfig.cfg file in x:\x\Doom 3\base and edit a line in it - the game will go faster.
Find seta image_cacheMegs and change the number to 96 or even 128 or 256 your Doom will go faster or so they claim.
EDIT - Ah - that will be the report linked too above.. Doh!
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05-08-2004, 21:34
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#150
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Inactive
Join Date: Oct 2003
Location: East Midlands
Age: 48
Services: Rural BB - Radio Link via Virgin Fibre
Posts: 2,947
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Re: Doom III - summer 2004!
Quote:
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Originally Posted by theblueraja
There is a report that if you find Doomconfig.cfg file in x:\x\Doom 3\base and edit a line in it - the game will go faster.
Find seta image_cacheMegs and change the number to 96 or even 128 or 256 your Doom will go faster or so they claim.
EDIT - Ah - that will be the report linked too above.. Doh!
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*cough* post #133 *cough*
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