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Doom III - summer 2004!
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Old 01-08-2004, 17:38   #61
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Re: Check This Gameplay Vid...

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Originally Posted by jamesclarke555
looks pretty smooth on video, although the game seems too dark at times.
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Old 01-08-2004, 17:42   #62
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Re: Doom III - summer 2004!

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Originally Posted by paulyoung666
scary stuff then , would i need my teddy bear for company
It is pretty scary, especially as you're wandering down a passageway, all the lights flicker out, you turn your flashlight only to find a big demon bearing down on you. *parp* It's more of the "make you jump" scary than psychological scary, reminds me a bit of Aliens Vs. Predator in that respect.
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Old 01-08-2004, 17:46   #63
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Re: Doom III - summer 2004!

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Originally Posted by Bifta
It is pretty scary, especially as you're wandering down a passageway, all the lights flicker out, you turn your flashlight only to find a big demon bearing down on you. *parp* It's more of the "make you jump" scary than psychological scary, reminds me a bit of Aliens Vs. Predator in that respect.
AvP 1&2 they were so scary. I am not joking when I say I fell off my chair once or twice...... Slowly walking down a darkened corridor only to miss the fact that the corrider split in 2, I turned just as a xenomorph leapt out at me. Never been so scared in my life. I mean it was 1.30am and no lights on!!
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Old 01-08-2004, 17:49   #64
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Re: Doom III - summer 2004!

Quote:
Originally Posted by Bifta
It is pretty scary, especially as you're wandering down a passageway, all the lights flicker out, you turn your flashlight only to find a big demon bearing down on you. *parp* It's more of the "make you jump" scary than psychological scary, reminds me a bit of Aliens Vs. Predator in that respect.

aint half glad my pc wont run it then
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Old 01-08-2004, 17:52   #65
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Re: Doom III - summer 2004!

Quote:
Originally Posted by DarthYoda
AvP 1&2 they were so scary. I am not joking when I say I fell off my chair once or twice...... Slowly walking down a darkened corridor only to miss the fact that the corrider split in 2, I turned just as a xenomorph leapt out at me. Never been so scared in my life. I mean it was 1.30am and no lights on!!
Anyone ever play AvP on the doomed Atari Jaguar? Now that was scary. The game holds up even today, it was released 10 years ago!
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Old 01-08-2004, 17:54   #66
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Re: Doom III - summer 2004!

Here's a list of the cheats for it, in case anyone needs them

Code:
Bring the console up with [~] and type the following codes in to blow
       the monsters back to hell:)

       aviDemo = Saves a demo of your playing to an AVI movie file
       benchmark = Game Benchmark
       doomhell = Skip all levels to last
       freeze = Freeze all on screen
       gfxinfo = Graphicscard infomation
       god = God mode
       noclip = No Clip
       notarget = Invisibility to most enemies
       com_drawfps 1 = Show FPS
       give all = Full load of weapons and ammo
       give doom95 = Load the '95 version of Doom
       give keys = Acquire all the keys you'll ever need
       give weapon_machinegun = Machinegun
       give weapon_shotgun = Shotgun
       give weapon_plasmagun = Plasmagun
       give weapon_bfg = BFG
       give weapon_chainsaw = Chainsaw
       give weapon_rocketlauncher = Rocket Launcher
       status = Your game status
       quit = Quit aka Exit
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Old 01-08-2004, 19:26   #67
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Re: Doom III - summer 2004!

Nice screenshot Bifta, I assume it was well worth the wait.
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Old 01-08-2004, 20:19   #68
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Re: Doom III - summer 2004!

Quote:
Originally Posted by Richard M
Nice screenshot Bifta, I assume it was well worth the wait.
I'm in 2 minds at the moment, the engine is without a doubt impressive and future games using it will not doubt follow suit, but, it's not really my sort of game, there has to be more than just wandering around passageways in the dark.
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Old 02-08-2004, 12:56   #69
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Re: Doom III - summer 2004!

As it turns out, I can run the game on high and also ultra high at 1024x768 with no noticeable performance drop, occasionally (and I mean occasionally, and only on ultra high) the screen will freeze for a second but it seems just as smooth as medium detail. I'm quite impressed an old 128mb 9800 pro deals with it.
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Old 02-08-2004, 13:08   #70
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Re: Doom III - summer 2004!

Ultra high is supposed to use up to 500MB of texture data so that freezing will be when it swaps data in and out, it will be using your usual system RAM too (how much depends on your aperture size).
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Old 02-08-2004, 13:20   #71
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Re: Doom III - summer 2004!

The BFG is such a disappointment
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Old 02-08-2004, 13:26   #72
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Re: Doom III - summer 2004!

Looks like as well as sales records, it's going to be breaking piracy records too: http://news.bbc.co.uk/1/hi/technology/3527332.stm
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Old 02-08-2004, 14:00   #73
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Re: Doom III - summer 2004!

Quote:
Originally Posted by Richard M
Looks like as well as sales records, it's going to be breaking piracy records too: http://news.bbc.co.uk/1/hi/technology/3527332.stm

i was just reading that (wonders how the BBC picked up on it )
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Old 02-08-2004, 15:02   #74
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Re: Doom III - summer 2004!

I'm downloading it too at the moment (I hope NTL doesn't foam at the mouth because I've uploaded quite alot).

Anyway, I'll be buying this as soon as it's released in England. It's one of those games you have to buy purely because it's a classic (and the fact I've got all the other Doom games).

Shame about multiplayer though, only 4 people max per server, but I'm getting this purely for SP. I'm sure some fan made mods will up the max player amount.
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Old 02-08-2004, 15:09   #75
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Re: Doom III - summer 2004!

Quote:
Originally Posted by kronas
i was just reading that (wonders how the BBC picked up on it )
They've probably got a group of geeks secreted away in the deepest darkest basement of the BBC TV Centre.
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