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Tried playing my friend at a co-op campaign and just about managed 1 level before it dropped connection and had a nightmare getting it back.
I even tried disconnecting my xbox from the Lan and connecting it wirelessly to the SH2AC to see if it was caused by the lack of UPNP on my main network and to rule out the ISP/My Lan. (Wired network goes to my edgerouter which will use my Plusnet FTTC line by default)
Friends on VM as well but has the SH1 so I'm wondering if the problem is with his end rather than mine or if the network part of Halo MCC is still rather buggy.
It's still terrible, Infact I put the Xbox one on it's own Vlan earlier and then assigned it a publicly routable IPv4 directly (I have multiple IP's on my VDSL) and set my firewall to allow all traffic towards that IP and all traffic FROM that IP towards the internet and it STILL wouldn't work.
If It can't connect when the party leader has a publicly routable address and no firewall then something must be seriously broken.