Thread: evil packetloss
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Old 20-05-2005, 10:44   #15
Eusa
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Join Date: Apr 2005
Location: Leeds
Posts: 17
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Re: evil packetloss

Quote:
Originally Posted by limitus
i'll wait until someone gets back to me on this one.
i'll be patient
thanks
greetz
http://winmtr.sourceforge.net/

turn of name lookups, and run it against whatever game server you were talking about. 10 cycles or so (don't leave it running, not big, not clever).

Run it against a few NTL services. ( say - 62.253.162.194, 212.250.162.8, 62.253.162.201, 194.168.222.120 ).

Save output as text... paste into post.

Much easier to read than what you posted previously ( which as someone else said, just looked a mess ).
__________________

Quote:
Originally Posted by Paul M
BTW, Womble did indicate it might be a problem with level3's network - in which case there is nothing ntl could do anyway.
I think that was probably based on

http://www.broadbandreports.com/quality/nil/1736918

Much more testing would be required to say that was the case.
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