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Old 21-04-2005, 22:01   #17
d3v
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Join Date: Mar 2005
Posts: 31
d3v can only hope to improve
Re: U/S isen't working

ty for the info on bits n' bytes but i still havent grasped t yet

i thought u were being sarcastic when u asked if i could surf becuase if i couldent, i wouldent be here but now i know you were asking if i could surf properly.... yes i can surf perfectly fine and download perfectly fine too.

Hey guys I am hoping any of you can work this thing out for me... i'm totally stuck onit.

Quote:
The MaxClientRate variable can be changed by editing your UnrealTournament.ini file in your UnrealTournament\System directory. MaxClientRate is in the [IpDrv.TcpNetDriver] section.

When you have your MaxPlayers or MaxClientRate set too high for your upstream bandwidth, you typically see everyone's ping get progressively higher, above 1000 and beyond. This occurs because your server is generating too much outgoing data for your internet connection to handle, and the data begins to back up.
> What should the MaxClientRate be set to, to allow good ping on an ADSL Server? And how many players would work well too?

It really depends on your ADSL provider. You need to work out what your maximum upstream bandwidth is in Bytes per second. One way to do this would be to ICQ a large file to a friend who is on DSL or cable, and look at what the transfer rate is, or if you know what it is in bits per second, divide by 8. ie 256kbps upstream bandwidth is around 32000 bytes per second.

Once you have that number, work out what maxclientrate you want to give everyone. 2600 is the bare minimum and it'll give modem-like netplay for everyone. 5000 is fine for modem and ISDN users but the play won't be quite as good as it could be for ADSL or cable users. 20000 is the largest you should ever go. The number of players you can support is the upstream bandwidth in bytes per second divided by the MaxClientRate you chose. So with 32000 bytes per second of available bandwidth, you could support:

32000 / 2600 = 12 players at modem quality play
32000 / 5000 = 6 players at ISDN quality play
32000 / 10000 = 3 players at better-than-ISDN quality play
32000 / 20000 = 1 player at LAN quality play.

I'd go for the 6 players at 5000 if all I had as 256kbps upstream bandwidth, because 5000 doesn't play too bad at all, and it's a good compromise.

my U/S is 300kbit a second..... could one of you work out what i should set my clientrate to please.... wayy to complicated for my limited understanding
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