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Playing games may only be a 20k stream, but it's CONSTANT.
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It's constant while you're playing the game - the problem that ntl and other ISPs have is P2P, which is divorced from the necessity of having a human operator, in that you can set it off and then go to bed, or indeed on holiday.
I'd be VERY surprised if any game required the sort of bandwidth use you can get out of a simple P2P app.