Quote:
Originally Posted by RichardCoulter
The one that Pip referred to took place in 2022.
If this was taken off then, as she was a child she will have been unable to take responsible decisions.
Nevertheless, it is the men who are at fault. If a woman takes the unwise decision to walk home at night instead of taking a taxi and gets raped, it would be the fault of the rapist not the woman.
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I’m not sure how to get this through that thick skull of yours but I’ll try
1. Not one post is trying to say that the men are innocent, this is about minimising potential for these issues to occur
2. You cannot compare the physical act of rape or sexual assault to something that happens in a virtual environment. By doing so your doing a disservice to actual victims
3z If she can’t take responsible decisions regarding disabling personal boundary when it explicitly states what the possibilities are and you’re also requested to confirm your decision before the change is made then they should not be playing the game.
4. The child is capable of configuring the vr environment, sign up to the service knows how to disable the boundary, but isn’t responsible enough to understand the explicit warnings about the risk of disabling the boundary ?
5. Have creators implemented safeguards ? Yes. Could they potentially do more ? Possibly. Are creators solely responsible for the child’s safety in a virtual environment ? No. Should parents be engaging to make sure their children are safe ? Definitely !
If I had a teenage daughter who wanted to play VR , I’d be using the cast function of vr headsets to make sure I knew what she was doing, she would have a child account that couldn’t disable things such as personal boundaries
You’re clutching at straws and you’re being a tit.