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Originally Posted by AmAtoL
for me the Battlefield series, do not require a big upload capacity
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nope, last time I looked (admittedly it was a few years ago) you needed to plan for 64k/sec per user. So that equates to 500kbits per user and if you are hosting a game (e.g. left 4 dead) then you are looking at 2mbits up. I have never tried running a full server for Battlefield but for 32 players (16 a side) you would be looking at 16mbits up and that is based on outdated information. You have got to think about the quality of the gaming experience for you and especially the other player so the other thing I would think about is the router you are using. There is no way I would trust a shub handle it and I would be looking at one of the high performance Asus gaming routers.
Quote:
Originally Posted by AmAtoL
I don't download stuff at all really so will I still be traffic managed ?
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you haven't been traffic managed on your downstream for a couple of years now. It is only the upstream which is managed and you have to hit a certain threshold on an hourly basis for it to take affect (which you will do if you are hosting a game and you will need an unmanaged 20mbit connection)
Quote:
Originally Posted by AmAtoL
obviously there are a lot of variables involved with playing in the UK or Germany/Netherlands
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in this day and age there should hardly be any difference. I play Killing Floor 2 pretty much every day on various servers around Europe and have no problem getting pings between 35-60. You have got to remember that games like Battlefield are supposed to showcase I.T technology in all its glory and the majority of dedicated servers are going to be run by companies with the very latest hardware and oodles of bandwidth. If you experience a consistently average/sub par connection then it is more than likely a local congestion issue.