Quote:
Originally Posted by MUD_Wizard
[COLOR="Blue"]Looks normal for that flash test.
Like I said, bear in mind that the network card is receiving spikes of data from the hub. i.e. It arrives in clumps and surges. With multiple threads you get more spikes but they're closer together and can flatten out the graph a bit.
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Shouldn't be. Absolutely no reason for the Hub to hold onto anything downstream, it should be getting shot of packets as soon as processing is done. Exception to that being where wireless connection is slower than broadband connection.
If the Hub is holding onto TCP traffic for excessive periods WoW and Starcraft 2 players are going to be very upset by it. If it's trying to be too clever with TCP likewise they aren't going to be happy.