View Single Post
Old 09-10-2015, 18:09   #43
qasdfdsaq
cf.mega poster
 
Join Date: Aug 2004
Posts: 11,207
qasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronze
qasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronzeqasdfdsaq is cast in bronze
Re: Star Wars Battlefront (Xbox One, PS4, PC)

Quote:
Originally Posted by Ignitionnet View Post
People are going to need a lot of drive space for updates if/when games are updated to take advantage of DX12.
Eh, not really. Codepath changes means some extra bits in the engine but none of the game assets are going to get any bigger.


Quote:
Just a random thought - I wonder if it would ever be possible to have cross-platform servers? Any technical reason why it's not possible, or purely commercial ones?
No technical reason at all. Cross-platform servers have been around for decades. It's purely... well not necessarily commercial. Many people still argue keyboard + mouse gives unfair advantage over console controllers.
qasdfdsaq is offline   Reply With Quote