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Originally Posted by Stephen
Well Shenmue is a massive franchise and it used kickstarter to help fund its third title. They even have Sony backing them up too. So it doesn't matter how big a company or IP is.
Well having said that $60 will get you the full title, and anything new after that will not cost a penny.
Not sure where the problem is there?
No one is forcing you to pay for the game now, nor are they saying to have to play the half a game. Just wait till its complete and released on disk. The half a game is for digital download only.
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Sony are distributors, they don't have any financial ties to Shenmue as a series, they will merely finance the PS4 version of the game themselves, You're comparing a Development team that's been out of action for a lot of years to a multi million pound company... that just doesn't work, so yes whilst I see the point you've tried to make, the comparisons are just completely different. Square Enix actively own and develop Hitman via their own team. I'd also like to point out that the 'massive' Shenmue has never ever turned a profit.
They were both financial flops. I think the point in bold is a pretty stern reason for no company to be backing them and for them to raise the money required themselves.
There isn't a problem, I said the DLC idea was genius. I then gave two options. DLC isn't just free, it comes at a cost somewhere and for Hitman, splitting the game is that cost. If not then the game would be full of micro transactions.
A member of the team already confirmed this isn't Early Access, so ruling out that and the other possibilities leaves the option above.
The way they're doing it is new but the idea itself is not. Rockstar are doing this as we speak. As long as Rockstar continue to generate revenue from Shark Cards, they'll continue to offer free DLC for their Online platform.
Contribution based DLC.
We're in an era where DLC is thrown down our throats from every angle with different and horrible pricing on each. It's that or this.
I'm happy with this over that.
The end cost is future games will now have some form of in game micro transaction, that's not a bad thing either if done right, Rockstar did this brilliantly.
Square Enix on the other hand have done something new, whilst half of the fanbase are still up in arms screaming early access, a few of us are actually looking at this from another angle.
Square Enix:
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Everything we ship on December 8 will be completely finished, it will be a very polished experience. It's also going to be a very big game. There are other products that sell a game for $60 and then try to sell you a Season Pass for another $40 on top, so you spend $100 or $120 for all the stuff that happens later on. We said no, we don't want to do that."
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The same article also ruled out micro transactions. So that leaves the split game method.
It's like this: We all buy the game at $60 like we normally would. Others that are on that tipping point now have a chance to essentially get half of the game for half of the cost (nearly) these people are the people that were never going to purchase the game. they'll still make their $60 sales they were expecting and on top of that get $35 for every person they were never going to get with a basic release model. With that $35 and essentially extra $5 if said person also upgrades, you've literally found a way to make the game profit and be able to dish out free DLC to the full paying customer.
It's 100% utterly genius.