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Old 01-10-2015, 00:07   #3
adzii_nufc
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Re: Hitman (Multi-Platform) - Selling half a game?

Quote:
I mean you could just wait till March and buy the complete package
Then I'd still have to wait 3 months to get something I'd paid for, I assume you mean wait the 3 months then buy the title as you eventually found out about the delay. If it was advertised as a season pass then it'd make sense.

Quote:
There could be very good reasons for splitting it, mainly that their production costs means that they can't fund the FULL title and best they can do is what is in the first half, people buying the full game will more than likely be funding the production of the rest of the game.
Which would be plausible if the content was coming way later and wasn't already in development and releasing weeks after the first half of the game. As for reasons for splitting it, see below.

Quote:
So it actually sounds like they are giving you early access to part of the game, rather than 'releasing' half a game.
The full game is advertised as more than what the intro offers. If what's advertised in the 'Full game' is not available on day one then it's half a game on release no matter what spin you try to put on it.

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So you are buying the full title to pay their wages to finish the game
Except we're not though are we, simple calculations would tell you we couldn't possibly be funding the rest of the game given it starts releasing 4 weeks after the original launch. Square Enix are hardly bankrupt.

People can say they don't have a clue what Square Enix are doing but let's be real for a minute here. We've just had developers lay into the DLC market and effectively got the ball moving on stopping it. EA being one of those. I know exactly what they're doing and how they're doing it. I've seen this before.

You want to be the first company to stick a middle finger up at the DLC market but unsure how to still turn a profit and release content. Simple really, you take a look at Rockstars GTA V model and make your own version. Rockstar release free DLC to their online gameplay without losing money, simply because it's funded by Shark Cards, in game purchasable currency. Those that buy it are essentially funding DLC for free release.

Square Enix have applied this logic, the intro pack will literally fund DLC for the future for those who purchase the full game. It's no coincidence they've been talking about future updates being free for a while.


So you could say I jumped in head first, thought about it for a few hours then grew a light bulb over my head when I realised what's actually happening here.

I'm not saying that theory is 100% accurate but it's not unrealistic. I don't have an opinion on that, I've played GTA:Online long enough not to care how they released DLC free and still made money.

What's your opinion on that model? I think it perfectly explains the Intro model and the $5 difference in prices.

I realise I do post with some bias and without knowing personally how you game, It's probably down to me being predominantly a PC gamer, for you it's £40 on a disc, no problems no 'explicit'

For me, it's pay £40, get a horribly done unfinished port. DayZ is the exact reason you'd get me saying games are unfinished.
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