Re: Cities Skylines
The deed has been done. Bought it last night and played for most of the evening.
All I can say is: What a wonderful game. Just like welcoming back a long, lost friend and finding that they've changed for the better in many ways. The maps are huge: You start off with a relatively small chunk of a much larger map which in itself takes ages to fill even with low density zoning. As you progress and your city grows additional segments of the map become unlocked for purchase for further expansion. Virtually everything in the game is unlocked in stages depending on city growth.
Much of the finicky micro-management of funding from SC4 has gone which is a good thing at this point as I always found it an unwelcome distraction particularly for large cities. Also gone are the range circles for the various services so when you're growing your low density city there's no more requirement to build more than one of each service to mitigate lateral spread. You can also configure districts with a really funky painting tool and assign separate policies and ordinances for each respective district to encourage selective growth, energy saving and even a bit of sneaky social engineering... now that is pretty cool.
The only minor niggle up to now is that the road building can be a bit finicky especially if you're Romano British instincts kick in and you want to build nice, neat grid patterns. Basically it can be a bit too easy to skew roads slightly off centre without immediately noticing. Fortunately the bulldozer tool refunds the building cost of what you remove.
Considering only 9 people worked on the bulk of this game it's a pretty astounding achievement.
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