View Single Post
Old 04-06-2014, 18:06   #23
Qtx
CF's Worst Nightmare
 
Join Date: May 2012
Location: Probably outside the M25
Services: Sky Fibre Unlimited 40/10
Posts: 3,473
Qtx has a bronzed appealQtx has a bronzed appeal
Qtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appealQtx has a bronzed appeal
Re: Increasing Technology & Gaming

Quote:
Originally Posted by qasdfdsaq View Post
It is true that some developers are taking the lazy route and developing for consoles and just porting or making slight tweaks to bring it onto the PC. However other developers are specifically developing for PC to maximize their games' ability to make complete use of all high end PC features and then downsizing for console (or ignoring console completely). Some of the biggest MMORPGs are PC only after all.
Microsoft sold the idea of porting and re-using code to developers to lower production costs across platforms. If they can use the same code on pc and xbox then the developers save money, so they are going to do it. They can then choose to build on the code and improve things like textures or features. Many do make a lot of improvements but you will always see those that do next to nothing too.

Lazyness, budget, time, expected audience or whatever probably dictates the changes between versions.
Qtx is offline   Reply With Quote