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Re: Increasing Technology & Gaming
What are the equivalent worst examples for console, then?
And what was wrong with my examples? The whole point was that those games have those problems on PC and not on console...
I can't think of any console games where server downtime means you cannot authenticate the game in the first place, and cannot think of any console games that do not let you play the single-player mode offline.
The only console games that come to mind as having had anything remotely equivalent are Grand Theft Auto V's GTA Online component and Battlefield 4, both of which had massive server issues at launch (and long after launch for BF4!), however that only affected the multi-player - the server issues did not prevent people from playing the single-player nor prevent them from even activating the game in the first place (as they don't need activating...).
As for needing a server or a disc... Only with disc-based games on the Xbox 360 or Xbox One, which always require the disc to be present. Digital downloads work offline (and obviously have no disc). Not sure what the deal is with the PS3 and PS4.
Microsoft did of course want to change that for the Xbox One originally, and make it so that disc-based games could be played without the disc, so long as you "checked in" online every day, but the backlash killed that plan so it went back to how it was with the 360.
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