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Old 07-04-2014, 02:25   #2113
TROTER
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Join Date: Jan 2011
Location: Gateshead
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Re: The Xbox One Thread

Quote:
Originally Posted by TROTER View Post
First of all if you are opening ports manually to your Xbox do not use a DMZ so undo this first, turn off UPnP and all firewall features on the router. Do not turn off NAT.

http://portforward.com/

Follow the instructions from the link above and be sure to set up static ip to the Xbox. It may be worth checking the DHCP list of the router first to get the Mac and IP address of the XBone.
1. In Brown writing near the top of the page pick the one that applies (How to port forward the Xbox one) your console.
2. Then pick your router from the list, Supper hub one and two are made by Netgear. Then scroll down and pick Virgin_Media_Super_Hub_2 from the list.
3. Follow the instructions on how to set static IP and what ports need to be opened for your make of router.
4. Power down the router and Xbox for a minute and then do a multi player network test in settings on XBone. (Nat Open?)

I did read that for call of duty ghosts you may also need port 3075 to be forwarded. This may well be linked only to people that also have a 360 on their network?

Also I have had a problem with XBone mic not working due to the way the kinect associates which profile to who is holding the controller. So you can try turning off Kinect, or before loading your game select settings then kinect. Here you can see yourself with your profile name above your head.
Do you see a controller next to your profile name? If not make sure kinect can see the lights on the front of the controller and press a button. Now you should see a little controller by your name.
I have been drinking so am struggling, I will check back tomorrow.
Think of your router being a public building with many departments and front door security, you have one bouncer called NAT who is checking everyone who is coming and going. Another called firewall that is also checking all who come and go after NAT. Forwarding ports manually is telling Nat to let friends in and out of the gaming department no delay( xbox static ip).

Setting a static ip address to your console is like telling your gaming department not to ever change rooms in the building as you are about to tell the bouncer to send gaming friends to this room only.

Putting your console in a DMZ is like opening a fire door to your gaming department so all can come and go to that particular room (ip address) with no bouncer, but locking the internal door to the rest of the building. Example stopping the console from using Xbox smart glass on a tablet or phone, think of each device being a different department with the ip address being the door number of that particular department.

With UPnP turned on you also have a third bouncer telling Nat who can come and go? Things at the door are now becoming slow and complicated with Nat allowing friend to come and go but then firewall stopping them making mistakes and slowing the process turning away friends. Opening up your ports is telling Nat to let friends in and out no questions asked to a particular department only( xbox Static ip).

So sack Firewall and UPnP. manually give rules to NAT ( opening up ports). And things will improve at the door!

Remember to always power down the router after saving new settings. In fact power all internet devices including Xbox for a minute. After reading everything on the net about which ports to open and trying many configurations just follow the instructions for your make and model as all routers are different, the guys at portforrward have already done the hard work.
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