Quote:
Originally Posted by MaverickJesus
Define 'much better'? What latency are we talking, and jitter?
(I'm just curious)
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For me, minimum ping in game on Maidenhead based servers was 32ms on VM when it had no problems, although it would jump to 40 and 50ms all the time so a fair amount of jitter.
On the same servers but with sky, my in game ping sat steadily at 12ms mostly, droping to 11 a fair bit, with it hitting 20ms every so often.
Its not just ping and latency that is different between the VM and Sky connection when gaming though, although I can't explain exactly how or why that is. The easiest way I can explain it is if you have every driven with the handbrake slightly on but not realised it because the car appears to be driving fine to you. When you do notice and turn the brake off, you then notice the car drives smoother, without the drag you had before. This is how it felt moving from VM to Sky.
As for why this happens, I could only guess that VM's network is doing more work with packets, maybe splitting/combining tcp streams or traffic managing type hardware. As I said, I don't know why it feels different, it just does.
Being a long time quake player who is happy playing with config files and commands like cl_timenudge 30, knows how different netcode in games affects the feel of game, I do know what im talking about when it comes to the
feel of gaming on different connections.