Quote:
Originally Posted by G4v1n
The service appears to use about 2gigabytes per hour when playing - so most people will be experiencing capping during the peak hours.
VM would be well advised to strike a deal with OnLive as this application could be a 'killer app' for their internet service. Put OnLive servers directly on their network backbone and offer cheap microconsoles short term as well as building the functionality into STBs longer term with no charges/limits on OnLive gaming bandwidth and they'd have a compelling package....
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They could do that but it doesnt bypass the UBR chokepoint.
Saying that tho I think they can loosen downstream STM, its upstream that needs to be tight not downstream.