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Re: is Onlive being traffic managed?
The service appears to use about 2gigabytes per hour when playing - so most people will be experiencing capping during the peak hours.
VM would be well advised to strike a deal with OnLive as this application could be a 'killer app' for their internet service. Put OnLive servers directly on their network backbone and offer cheap microconsoles short term as well as building the functionality into STBs longer term with no charges/limits on OnLive gaming bandwidth and they'd have a compelling package....
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