Quote:
Originally Posted by craigj2k11
i play on xbox and ps3, which chooses one of the players as host and everyone connects to the host by p2p. on pc its a bit different, they have dedicated servers, but im sure it should still be p2p?
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Yes they work similarly (Consoles and PC), however it would depend between games on consoles or pc if there are dedicated servers or player hosts (Eg. Battlefield has dedicated servers on consoles). Also I am not sure if all traffic has to go through the host or if it is a p2p network although my guess is that would vary from game to game.
As for the topic, If there was some way to have lower quality bandwidth cheaper (maybe routed a odd way?) which would end up having higher latency although not be totally congested and then higher quality bandwidth with lower latency,jitter and then having decent software to identify say a connection using more than a certain amount of bandwidth be routed along the cheaper way and connections using under a certain amount of bandwidth say voip/gaming/web browsing using the more expensive route.
I don't even know if that's possible or commercially viable. Just my 2 pence.