Quote:
Originally Posted by punky
I tend to find because I use OO a lot now that unless something is really small (i.e. an algorithm rather than a game) that I start building it in OO first and then scaling back if it really gets unnecessary.
BTW the point being of all that is that you can control what comes in and out of the class. For example for the prize, I can make sure its one of x pre-determined prizes, that a door number is greater than 0, etc.
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Yes, Well all app in C# eventually needs to be done via OO. It's all I really work in (other than these apps).