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Old 19-01-2009, 16:35   #80
Ignitionnet
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Join Date: Jun 2008
Location: Leeds, West Yorkshire
Age: 47
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Re: 50Mbit Service Upstream Discussion

Quote:
Originally Posted by zerolight View Post
I beg to differ. Many of us use Xbox Live. This is essentially peer to peer gaming. If you play FPS, you tend to be limited to somewhere between 8 and 10 players on games which don't have dedicated servers (most games). With racing games, lag tends to spoil the fun when you host a game with more than say 5 racers (MotoGP being the exception, but it does less in terms of physics than say Forza). This is with a 768k upload. If you double that to 1.5 upload you could comfortably host 10 to 12 player races and maybe 20 player FPS gaming. If it were to be up'd to 5mb then you'd have a terrific time host full 25 to 30 car races, and massive FPS games, just like you find on dedicated servers that have better uploads than we have at home.

Your argument that current games don't stress uploads is utterly wrong. Fine, if all you do is game on a PC. The rest of us use consoles.
Reread your own quote of me zero - I said that it was only of use for hosting. As a client extra upload makes no difference, I fully acknowledge that it'd be of value for hosting, and even then the hoster's latency stays the same, obviously as they are the host.

'Experience' was perhaps a bad word to use, but certainly no point besides hosting in the higher upstream.
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