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Old 05-09-2008, 13:45   #256
Ignitionnet
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Location: Leeds, West Yorkshire
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Re: Application Throttling/Management

Quote:
Originally Posted by TraxData2 View Post
Anything P2P is throttled down to 512K, this includes games which use p2p engine (wow for updates?)

The connection literally gets crippled if you open a p2p app and stays that way until you turn it off.

Usenet (even with SSL) gets throttled down to 512K also from 20/50Mbit.

No one knows the limits or rules as of yet.

It looks as if its turning out to be an all day/evening thing though.
*sigh*

If it's a straight throttle to 512k just another lazy implementation by Virgin Media. There are ways to make devices subnet aware and control bandwidth utilisation on a per uBR basis which are far more granular and allow bandwidth while it's there to be used, and throttling to be deployed to try and control things when it's not.

OSS systems can be used to inform the devices of when a particular upstream is nearing saturation point and to begin to throttle P2P on a subnet. If you're clever you can even get all the people who are doing the uploading and shove them all on the same upstream then throttle them down accordingly to ensure the upstream remains uncongested.

If opening a P2P app cripples the connection that's a misconfiguration on the unit not allowing enough simultaneous TCP opens, and will also cause people issues with online banking sites and other websites that cause many threads to be opened.

Still what do I know, and why waste time trying to keep customers happy when you can just smack them with a hammer

Here's hoping that as this deployment matures it becomes a tad more granular and gentle.
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