Quote:
Originally Posted by bamabama
You know more than I do !!
But why they go for UDP when it is deprecated and or closed off by so many....
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TCP is a very expensive (in terms of resources/performance) as it has to maintain connections and make sure that data gets to where it's supposed to be, and in the correct order. UDP is connectionless and does not have the same overheads as TCP (but with down sides like packet loss unless controlled) and is used by a whole host of applications.
As an example, I play Spearhead and Call Of Duty online. The RCON (Remote CONsole) for controlling the server uses UDP.
---------- Post added at 19:23 ---------- Previous post was at 19:22 ----------
Quote:
Originally Posted by bamabama
Yep. I should have gone in to more detail.
Several UDP ports need to be closed off/set correctky to avoid exposures.
Closing off UDP in general and then allowing (drilling through) individual ports with associated program pathing controls for specfic application(s) is perfectly valid and a good method IMV.
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Fair point also lol