Quote:
Originally Posted by pallys
Hi, im an avid online gamer, and as such do not need tremendous download speeds such as 700k etc, only a nice ping and decent upload to send enough packets for a low ping.
Currently Im on 300/64 and basically when quaking online I have to limit the amount of packets i can send using cl_maxpackets 30 in quake3 game as the upload speed is far too low. This in turn doesnt allow me to get a lowest real draw ping possible, and clan mates from NL etc get a better ping than me to uk game servers such as Jolt.co.uk.
Is it possible to decrease the download from 300 in order so I can have an upload of at least 128k, as this is most efficient for me ?
Regards.
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Hrm, a blokey I know on the 300k gets superb pings to jolt on SoF2 (Q3 engine) sub-10ms, and bandwidth should be irrelevant to how quickly each datagram gets there.
Recheck them settings, upload speed of 64kbit is MORE THAN satisfactory for Q3, the game was produced when narrowband was still 'the norm' and even with 256k upstream I find the game only uses 24kbit of upstream most of the time.