View Single Post
Old 29-08-2004, 02:53   #23
Richard M
Inactive
 
Join Date: Jun 2003
Location: Los Angeles, CA
Age: 47
Posts: 6,343
Richard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze array
Richard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze arrayRichard M has a bronze array
Re: Your ultimate game

Quote:
Originally Posted by Bifta
Well, perhaps it's the diskspace they're thinking off too, imagine having the entire world mapped in full 3d, there'd have to be literally billions of different textures.
Sure, lets put some grass there and oooh! lets put a mountain there!
Seriously though, I'm quite shocked to how a game like MS Flight Sim can manage such pathetic graphics and still be called "stunning" in the gaming press..
There's so much more that can be done with todays technology, it just isn't used - all people seem to care about is shader model x etc.
Richard M is offline   Reply With Quote