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Originally Posted by Richard M
I don't understand that though, every modern GPU is capable of moving the pixels around.
I can't help thinking that the gfx card companies are doing things in a very inefficient way.
Surely you could display whatever you want on the screen, like render a 2d image of how the view should look like outside your aircraft window then render that in real time?
There's no need to render all those things in real time that are hundreds of miles away imo when you can emulate what they look like in 2d then use blitter features to put the textures on the cockpit window?
Maybe I'm totally out of sync but the way I see it, games like that should be far more efficient than they are at the moment.. 
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The thing is, playing an FPS, you see what? maybe 50-100 yards or so in front of you, in a plane, you can literally see hundreds of miles