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Old 29-08-2004, 01:49   #12
punky
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Join Date: Jun 2003
Age: 45
Posts: 14,750
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Re: Your ultimate game

My favourite game would be somewhere between Commandos and Conflict: Desert Storm 2.

Basically it would be a full army career game. At first you start off as a private in full FPS mode. You go through training then out into the field. Once out in the field, you have to strictly do as you are told, otherwise the game would punish you (make you start over). If you excel above your computerised peers, you become a sergeant where you are still in FPS but you have to people under you (as well as above), so you still have to follow orders from your bosses, as well as giving out orders to the people under you. With the promotion, you slightly lose some of the "action" but become more stratergic, like in real life. If you excel again, you get promoted again, etc. This happens all the way up til you make 5-star General. Once you become up to the upper ranks of the army, it completely loses its FPS and becomes a C&C styled game because like in real life, you'd be in an office, or an army tent giving orders from the field. Relying on intelligence, which may or may not be good. Being disconnected from the action and relying on the delayed communications. Having to display a good strategic brain to outwit the enemy.

Why have a FPS, or a strategy game, when you can have both? It starts out as a raw FPS, then works its way up til you get to issue orders for hundreds of thousands of men and how they should deploy/act. Add lashings of real life events into it, such as rebellious officers, unforseen cirumcstances, etc. Also you can things like, differing superior commanders' personalities. You'd have to show some initiative to save the day, but like in real life, some officers would reward you for it, some would bust you down again.

CDS is the closest i've seen so far, but was fairly badly coded. It had a really fiddly interface which made it hard to use, but was a good idea, just badly implemented. But why fix yourself to one rank? I'd love to be able to start at the bottom and work my way up. How about a special forces expansion pack, for the seriously good gamer. SF style missions/weapons, with SF styled difficulty.

I think that would rule anyway. It is far from impossible, just really time consuming. Essientially you'd have to write 5-10 different game engines as the game gradually goes from FPS to full strategy.
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