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Re: Does Live Kill Game Longevity?
There does seem to be a lack of "attention span" on XBL.
UC, GR, & then RtCW each lasted quite a while before starting to die out, & CS is still quite popular, but it does seem that some games are very popular for a few weeks & then just die.
PGR2 seemed to fizzle out a bit. Crimson Skies...my Friends List was packed with people playing it when it came out, but then after a week or two it seemed to have been all but forgotten.
I've actually started to get a bit bored with XBL recently, tbh.
PGR2 didn't really "grab" me...but I think that's just 'cos I only ever played with the crappy default cars, as at the time I rarely had a chance to put any time into playing offline too (& so didn't unlock anything).
RS3 & CS failed to interest me at all.
SC:PT....stunning game, & good fun, but quite hard, & by the time I got round to trying it online, everyone else had been playing it for weeks & so was already far more advanced than me.
I hope something *really* good comes out before Halo2. Something that will have the fun & the lastability of RtCW. I had some great times on RtCW last summer...
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