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Old 09-07-2003, 08:29   #18
bob_a_builder
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Mostly this is because he's taken time to learn the "tricks", eg some have "skill shot" features where, if you hold down the "cancel hold" button, the skill shot slows right down. On others if it gives three Holds in a row and you don't hold anything it puts in a win
"But what about "Skill" features?

There are two kinds of features which fruit machines will flag as "Skill". The more common one is not skill-based at all, it merely creates an impression of being so by, for example, lighting a moving trail sequentially rather than randomly. However, when the player finally presses the button to stop the feature, the machine will not necessarily select the light that was lit at that point. Frequently it will "jump" to a different one entirely. You can see this behaviour for yourself by slowing the machine down using the emulator's "Delay" function.

As players came to realise that "Skill" features were misleadingly named, manufacturers instituted the "True Skill" feature. According to the BACTA guidelines, features described as "True Skill" must actually be functions of player skill. (Though bear in mind that these are only guidelines and are not legally enforceable.) However, the machine gets round this by only offering "True Skill" in a limited manner. For example, if a win ladder has 12 positions, the machine may only offer "True Skill" gambles on the first eight positions. After that it will cease to say "True Skill" on its display, and normal (cheating) behaviour will be resumed. "
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