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Richard M 28-08-2004 23:45

Your ultimate game
 
Posting this because I'm slightly bored and can't be bothered to play UT atm.
If you had unlimited resources to make a game, what would it be like?
What would you do in this game and what genre would it be?
Describe your ultimate game... :)

Acathla 28-08-2004 23:49

Re: Your ultimate game
 
Quote:

Originally Posted by Richard M
Posting this because I'm slightly bored and can't be bothered to play UT atm.
If you had unlimited resources to make a game, what would it be like?
What would you do in this game and what genre would it be?
Describe your ultimate game... :)

Half-Life 2 Virtual Reality....

what ever happened to virtual reality machines?
The ones where you put the headset on and run about thinking your in the game...

Richard M 28-08-2004 23:52

Re: Your ultimate game
 
Quote:

Originally Posted by Acathla
Half-Life 2 Virtual Reality....

what ever happened to virtual reality machines?
The ones where you put the headset on and run about thinking your in the game...

You can still get 3D glasses I think, they work with all decent graphics cards.

dr wadd 29-08-2004 00:02

Re: Your ultimate game
 
Quote:

Originally Posted by Acathla
what ever happened to virtual reality machines?
The ones where you put the headset on and run about thinking your in the game...

Well, for one thing they were sh*t. All the games I've ever played on them were utterly dire.

The main problem is getting the lag down on them, if there is a delay of even a few milliseconds between turning your head and the display being updated to reflect that then the brain will notice and you end up with motion sickness.

http://www.lboro.ac.uk/departments/h...erg/9603v2.htm

The above article covers that, as well as a whole other raft of problems with them.

greencreeper 29-08-2004 00:12

Re: Your ultimate game
 
I wonder if thinking you're injuried produces the same physiological response as being injured?

My ideal game? Crumbs. No character interaction or a second character to cart round with you. A sense of fun - like Heart of Evil (HL mod) or NOLF. Excellent range of realistic weapons but nothing too powerful - just becomes pointless. Huge number of levels, exceptionally difficult but not impossible. I want to be frightened and challenged. When I first played Half-life it took me ages to leave the pipe. Going down the cliff face was hell - I was dripping sweat, my heart rate was nearly 120 bpm, and my blood pressure could have been measured in PSI. I don't do heights :no: I want a range of enemies with differing characteristics and weapons. I want realistic damage - if someone shoots me in the head, I expect to die. Puzzles are important - something to test my brain. Maps with choices - different routes - would be good.

I think that covers it :erm:

BTW - I'm largely an FPS man. I've played a couple of point n click games, and I like The Lost Vikings, but that's it.

Richard M 29-08-2004 00:19

Re: Your ultimate game
 
OK here's mine.

The future of gaming is ultra-realism.

I have a plan for a game which will probably need at least an AMD FX-53 + Radeon 9800 to run it.

Imagine something like this:

You install the game from a DVD onto your HD then double click the icon on your desktop to start.
There is no configuration to do because it will auto detect your system capabilities and adjust all the details to the max that your system can do.
There is no menu screen, just straight into the "game".

OK... the screen fades from black and you find yourself in a dark, derelict building with a group of about 8 soliders, looking down you realize that you have an SA80 in your hands.
You can hear the distant rumbling of explosions which makes the floor shake a little sometimes, apart from that there is only the sound of the wind.
One guy is telling you that we have to move out quickly because an enemy group of soldiers were spotted heading this way.
We start walking out of the building and you put on your night vision goggles which makes the distant anti aircraft tracer fire glow bright green in the sky.
All of a sudden the "leader" guy yells at us to get down, so you find cover in a muddy ditch, full of freezing cold water but you can't move because you'll be spotted by the enemy seen creeping across the field towards us.

The guy to the left of you takes a frag grenade out and pulls the pin, then cooks it off a little to give them no chance to run.
He throws it high and far then everyone starts opening fire with a vicious roar of gunfire.

The noise of your rifle makes your ears ring as you pick out the opposition with their AK47s but just before the last enemy guy falls he gets up in a kneeling position and throws a grenade over, a soldier over to the far left shoots him in the chest but it's too late, the nade lands about 30 feet away, instantly killing two and your vision blurs as a piece of red hot shrapnel tears into your lower leg.

Only two other remain, one with a severe gunshot wound to his upper arm and the guy on the right who seems to be in shock but otherwise physically unhurt.
No opposition remains but you must find a road patrol quickly to get the soldier with the shot wound to medical aid.
Your injury is not life threatening but it hurts to walk and you can only limp around.

Then, you suddenly realize that you are sat in front of your computer, not in a dark, cold, hostile location fighting to survive. :cool:
Of course, the graphics would need to be ultra realistic to pull it off and the AI would need to be indistinguishable from real humans but I think it would rock as a "game".

Maybe in the future games will be more a form of escapism than they are now but the best games are always the ones that are realistic.
I really want to make a game that's like watching a movie, Raven Shield has been the only game to come close - walk up some steps with your team following when you are using night vision: like watching a live raid! :D

Ramrod 29-08-2004 00:51

Re: Your ultimate game
 
Quote:

Originally Posted by greencreeper
BTW - I'm largely an FPS man.

So join the nthw pc clan playing mohaa:sh :D

greencreeper 29-08-2004 01:13

Re: Your ultimate game
 
Quote:

Originally Posted by Richard M
OK here's mine.
<snip>

Your use of language is very telling - you need to get out more :D

Life doesn't come with a manual, there's no trial run, no help, and no second chances. Games should be the same - built-in save points at the start and end of a level/map, and at key points such as before bosses, but that's it.


Quote:

Originally Posted by Ramrod
So join the nthw pc clan playing mohaa:sh :D

Never played an online game - I'm not big on teamwork :erm: Is an online FPS game still an FPS?

Richard M 29-08-2004 01:26

Re: Your ultimate game
 
Quote:

Originally Posted by greencreeper
Your use of language is very telling - you need to get out more :D

Life doesn't come with a manual, there's no trial run, no help, and no second chances. Games should be the same - built-in save points at the start and end of a level/map, and at key points such as before bosses, but that's it.

You don't play enough games.

Quote:

Never played an online game - I'm not big on teamwork :erm: Is an online FPS game still an FPS?
You're more than welcome to join, I might kick your arse though. :D

greencreeper 29-08-2004 01:43

Re: Your ultimate game
 
Quote:

Originally Posted by Richard M
You don't play enough games.

I only have a P3 with a naff Voodoo 3 card. One day (hopefully) I will have the cash to buy a decent gaming machine :( I have RtCW but I can't enable the best features, like dynamic lighting, without the game gradually slowing down. Some of the HL mods become choppy on the big maps, which makes it tricky to hit anything :D


Quote:

Originally Posted by Richard M
You're more than welcome to join, I might kick your arse though. :D

If and when I get a decent PC, I'll have a look at joining.

Bifta 29-08-2004 01:49

Re: Your ultimate game
 
My ultimate game would probably be a version of Microsoft Flight Sim with a proper, fully renderered world taken from live satellite data in real time detailing every tree, house, hill, river and road running on some form of massive curved screen so you can see detail out of the side windows without having to use the virtual cockpit, it'd also have a form of ATC which would interpret your verbal requests to the tower. It'd also be housed in a replica 737 fully wired up cockpit sitting in my shed in the back garden. Theoretically this is already possible, with the obvious exception of the fully detailed world, but finding a 737 cockpit kicking about isn't an easy task.

punky 29-08-2004 01:49

Re: Your ultimate game
 
My favourite game would be somewhere between Commandos and Conflict: Desert Storm 2.

Basically it would be a full army career game. At first you start off as a private in full FPS mode. You go through training then out into the field. Once out in the field, you have to strictly do as you are told, otherwise the game would punish you (make you start over). If you excel above your computerised peers, you become a sergeant where you are still in FPS but you have to people under you (as well as above), so you still have to follow orders from your bosses, as well as giving out orders to the people under you. With the promotion, you slightly lose some of the "action" but become more stratergic, like in real life. If you excel again, you get promoted again, etc. This happens all the way up til you make 5-star General. Once you become up to the upper ranks of the army, it completely loses its FPS and becomes a C&C styled game because like in real life, you'd be in an office, or an army tent giving orders from the field. Relying on intelligence, which may or may not be good. Being disconnected from the action and relying on the delayed communications. Having to display a good strategic brain to outwit the enemy.

Why have a FPS, or a strategy game, when you can have both? It starts out as a raw FPS, then works its way up til you get to issue orders for hundreds of thousands of men and how they should deploy/act. Add lashings of real life events into it, such as rebellious officers, unforseen cirumcstances, etc. Also you can things like, differing superior commanders' personalities. You'd have to show some initiative to save the day, but like in real life, some officers would reward you for it, some would bust you down again.

CDS is the closest i've seen so far, but was fairly badly coded. It had a really fiddly interface which made it hard to use, but was a good idea, just badly implemented. But why fix yourself to one rank? I'd love to be able to start at the bottom and work my way up. How about a special forces expansion pack, for the seriously good gamer. SF style missions/weapons, with SF styled difficulty.

I think that would rule anyway. It is far from impossible, just really time consuming. Essientially you'd have to write 5-10 different game engines as the game gradually goes from FPS to full strategy.

Richard M 29-08-2004 02:03

Re: Your ultimate game
 
Excellent ideas so far, I like yours Bifta. :)
What you have in mind is possible, the only question is: why don't they do it? :confused:

Bifta 29-08-2004 02:21

Re: Your ultimate game
 
Quote:

Originally Posted by Richard M
Excellent ideas so far, I like yours Bifta. :)
What you have in mind is possible, the only question is: why don't they do it? :confused:

FS 2004 only renders a miniscule amount of detail, when you start to up the scenery complexity/density it'll hog even the most powerful machine, it'd probably also take a lifetime to properly map even something the size of a small county let alone the world, and even then, you'd need a machine spec. that we'll probably not see for at least another 5-10 years to render it all.

Richard M 29-08-2004 02:27

Re: Your ultimate game
 
I don't understand that though, every modern GPU is capable of moving the pixels around.
I can't help thinking that the gfx card companies are doing things in a very inefficient way.
Surely you could display whatever you want on the screen, like render a 2d image of how the view should look like outside your aircraft window then render that in real time?
There's no need to render all those things in real time that are hundreds of miles away imo when you can emulate what they look like in 2d then use blitter features to put the textures on the cockpit window?
Maybe I'm totally out of sync but the way I see it, games like that should be far more efficient than they are at the moment.. :erm:

Bifta 29-08-2004 02:33

Re: Your ultimate game
 
Quote:

Originally Posted by Richard M
I don't understand that though, every modern GPU is capable of moving the pixels around.
I can't help thinking that the gfx card companies are doing things in a very inefficient way.
Surely you could display whatever you want on the screen, like render a 2d image of how the view should look like outside your aircraft window then render that in real time?
There's no need to render all those things in real time that are hundreds of miles away imo when you can emulate what they look like in 2d then use blitter features to put the textures on the cockpit window?
Maybe I'm totally out of sync but the way I see it, games like that should be far more efficient than they are at the moment.. :erm:

The thing is, playing an FPS, you see what? maybe 50-100 yards or so in front of you, in a plane, you can literally see hundreds of miles

Richard M 29-08-2004 02:36

Re: Your ultimate game
 
Quote:

Originally Posted by Bifta
The thing is, playing an FPS, you see what? maybe 50-100 yards or so in front of you, in a plane, you can literally see hundreds of miles

True, but the distance is purely artificial.
Think about it.
If you have 1000m in 3ds Max and you zoom in 10x you suddently have 10x the resolution therefore 10,000m.

100 miles could be 100 real miles or simply 500cm zoomed in massively, it really means nothing in gaming terms because you can make a 3D object as big or small as you want.
Real world measurements mean nothing because it isn't the real world.

greencreeper 29-08-2004 02:37

Re: Your ultimate game
 
It's a pity you can't add more than one graphics card to a PC. Maybe if you could, say, install two cards and set one as the master and the other as slave. That way you'd have two GPUs working on the graphics. Maybe even dual GPUs on each board. You'd have plenty of power then. Failing that, distribute the processing somehow, so each of several PCs is responsible for a part of the image and one PC brings the parts together as a whole.

Just thoughts :)

Richard M 29-08-2004 02:38

Re: Your ultimate game
 
Quote:

Originally Posted by greencreeper
It's a pity you can't add more than one graphics card to a PC. Maybe if you could, say, install two cards and set one as the master and the other as slave. That way you'd have two GPUs working on the graphics. Maybe even dual GPUs on each boar. You'd have plenty of power then. Failing that, distribute the processing somehow, so each of several PCs is responsible for a part of the image and one PC brings the parts together as a whole.

Just thoughts :)

Sorry, but as in the soundcard (5.1) thread, you are behind the times again.
NVidia have just brought back SLI, which means 2 graphics cards working together to produce one image,
http://www.nvidia.com/page/sli.html

greencreeper 29-08-2004 02:46

Re: Your ultimate game
 
Quote:

Originally Posted by Richard M
Sorry, but as in the soundcard (5.1) thread, you are behind the times again.
NVidia have just brought back SLI, which means 2 graphics cards working together to produce one image,
http://www.nvidia.com/page/sli.html

Flaming hell. Is there nothing these days they can't do? They've even got the intercard communications sorted with this "Express PCI" lark. I can see I've got some reading to do :(

This grade A muppet is off to bed.

Richard M 29-08-2004 02:49

Re: Your ultimate game
 
Quote:

Originally Posted by greencreeper
Flaming hell. Is there nothing these days they can't do? They've even got the intercard communications sorted with this "Express PCI" lark. I can see I've got some reading to do :(

This grade A muppet is off to bed.

I suggest you spend the next year reading www.tomshardware.com :D

Bifta 29-08-2004 02:49

Re: Your ultimate game
 
Quote:

Originally Posted by Richard M
True, but the distance is purely artificial.
Think about it.
If you have 1000m in 3ds Max and you zoom in 10x you suddently have 10x the resolution therefore 10,000m.

100 miles could be 100 real miles or simply 500cm zoomed in massively, it really means nothing in gaming terms because you can make a 3D object as big or small as you want.
Real world measurements mean nothing because it isn't the real world.

Well, perhaps it's the diskspace they're thinking off too, imagine having the entire world mapped in full 3d, there'd have to be literally billions of different textures.

Richard M 29-08-2004 02:53

Re: Your ultimate game
 
Quote:

Originally Posted by Bifta
Well, perhaps it's the diskspace they're thinking off too, imagine having the entire world mapped in full 3d, there'd have to be literally billions of different textures.

Sure, lets put some grass there and oooh! lets put a mountain there!
Seriously though, I'm quite shocked to how a game like MS Flight Sim can manage such pathetic graphics and still be called "stunning" in the gaming press..
There's so much more that can be done with todays technology, it just isn't used - all people seem to care about is shader model x etc. :(

Bifta 29-08-2004 02:59

Re: Your ultimate game
 
Quote:

Originally Posted by Richard M
Sure, lets put some grass there and oooh! lets put a mountain there!
Seriously though, I'm quite shocked to how a game like MS Flight Sim can manage such pathetic graphics and still be called "stunning" in the gaming press..
There's so much more that can be done with todays technology, it just isn't used - all people seem to care about is shader model x etc. :(

I don't think it'd be feasible to collate that much satellite data either, they've collated zoomed out data covering the entire planet (apart from the North and South Pole which p*sses me off a bit) but then if they have to zoom in obviously that creates more data to collate and incorporate, and if you have to zoom in enough to get enough detail to texture the buildings then it's going to be a neverending task. Personally I think all they'll do is create better texture meshes, the Switzerland addon mesh is pretty stunning with it's mountain ranges and lakes etc, it's not perfect but it's getting there, you'll never see a flightsim (at least not in your's or my lifetime) that'll get close to what you'd actually see if you were for example coming in low over London to land.

Saying that though, Flightsim seems to concentrate on non graphical realism, pretty much everything is there apart from the world which unfortunately is still secondary to the actual simulation of the flight, perhaps they'll address it a bit more in FS2006 now people have more powerful video cards at their disposal.

Damien 29-08-2004 10:08

Re: Your ultimate game
 
Quote:

Originally Posted by Richard M
Posting this because I'm slightly bored and can't be bothered to play UT atm.
If you had unlimited resources to make a game, what would it be like?
What would you do in this game and what genre would it be?
Describe your ultimate game... :)

Depends on the Genre, For a football game i would bbut the engine behind Pro evolution soccer 4 and combine it with the licences of FIFA and then that will be great

I would like to create the best story/action/rpg game by getting a team of professional writers and give it as much money as possible for graphics, get john williams to score the game and professional actors to do the voices. Also the development of the game will be handed to Free Radical (makers of timespilters, secound sight and also has most of the staff that made goldeneye)

But I am happy with games now, I would much rather spend the money improving the following games which are excellent:

Grand Theft Auto - This has got to be the best game ever, it is loved by those who dont have a huge iintrest in game 'casual gamers' and those who study it all their lives 'hardcore'. It offers free movement allowing the player to move around a virtuall, living city with boats, planes and cars. Free will go round killing, doing missions, being a taxi, also you can use many guns, do the story. Good soundtrack. Fun police races. basically GTA is perfect

Pro evolution soccer also is great, the best football game by miles. No.4 includes real names, teams and kits and a few other features

MadGamer 29-08-2004 12:59

Re: Your ultimate game
 
Quote:

Originally Posted by Bifta
My ultimate game would probably be a version of Microsoft Flight Sim with a proper, fully renderered world taken from live satellite data in real time detailing every tree, house, hill, river and road running on some form of massive curved screen so you can see detail out of the side windows without having to use the virtual cockpit, it'd also have a form of ATC which would interpret your verbal requests to the tower. It'd also be housed in a replica 737 fully wired up cockpit sitting in my shed in the back garden. Theoretically this is already possible, with the obvious exception of the fully detailed world, but finding a 737 cockpit kicking about isn't an easy task.

Now that would be nice. Especially if you could use all the controls in the planes and use your own voice commands for ATC.

Damien 29-08-2004 13:02

Re: Your ultimate game
 
The real time thing would require one heck of a fast broadband connection and the ability to 'fly' anywhere and see around would face hhuge legal issues as you could follow someone, or fly around army bases etc etc

MadGamer 29-08-2004 13:10

Re: Your ultimate game
 
Quote:

Originally Posted by Damien
Grand Theft Auto - This has got to be the best game ever, it is loved by those who dont have a huge iintrest in game 'casual gamers' and those who study it all their lives 'hardcore'. It offers free movement allowing the player to move around a virtuall, living city with boats, planes and cars. Free will go round killing, doing missions, being a taxi, also you can use many guns, do the story. Good soundtrack. Fun police races. basically GTA is perfect

Yep got all of the GTA's on PSone PS2 and PC, and they kick a**.


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