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Re: Increasing Technology & Gaming
Way to take all the worst examples for PC and ignore any such examples for console.
Uplay games can normally be played offline regardless of if the server is up or not. Even without a disk. The same does not apply to console games. You need either a server or a disk, Uplay on PC lets you play games with neither. |
Re: Increasing Technology & Gaming
What are the equivalent worst examples for console, then?
And what was wrong with my examples? The whole point was that those games have those problems on PC and not on console... I can't think of any console games where server downtime means you cannot authenticate the game in the first place, and cannot think of any console games that do not let you play the single-player mode offline. The only console games that come to mind as having had anything remotely equivalent are Grand Theft Auto V's GTA Online component and Battlefield 4, both of which had massive server issues at launch (and long after launch for BF4!), however that only affected the multi-player - the server issues did not prevent people from playing the single-player nor prevent them from even activating the game in the first place (as they don't need activating...). As for needing a server or a disc... Only with disc-based games on the Xbox 360 or Xbox One, which always require the disc to be present. Digital downloads work offline (and obviously have no disc). Not sure what the deal is with the PS3 and PS4. Microsoft did of course want to change that for the Xbox One originally, and make it so that disc-based games could be played without the disc, so long as you "checked in" online every day, but the backlash killed that plan so it went back to how it was with the 360. |
Re: Increasing Technology & Gaming
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I think, in a few years, people will become disillusioned with cloud services (which can fail in so many more spectacular ways than PCs purely because there is more that go wrong) and viewing the internet on their phone/watch/tablet or TV, and start to come back to some form of desktop or tower computer. It's the same with consoles. First we had the Atari 2600 and Intellivision. Then, that market failed and we got the first 8 bit home computers. These were gradually replaced by 16 bit computers (Amiga, ST etc), which ultimately lost out to the 5th Generation of consoles (particularly the Playstation and to some extent, the Saturn). Then the PC gaming market came of age, and has endured for a long time, despite stiff competition from the Xbox 360, PS3 and Wii. This isn't a complete history of consoles or gaming by any stretch of the imagination, but is intended to illustrate that I believe the gaming market goes in cycles, alternating between consoles and computers. |
Re: Increasing Technology & Gaming
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You don't *have* to buy top end PC gear to play games, as you correctly say a mid to low end card will play games just fine on medium settings that are equivalent to what consoles produce. A medium to low end machine can be had for the price of a current-gen console. Price premium my arse. After all, a 4th gen Haswell CPU is less than £60, mainboard can be had for £40, and a graphics card like you mention for £100 - giving something equivalent or better than the the PS4. Even next-gen games on the PS4 (e.g. Watchdogs) will not run at full HD and is capped at 30fps, whereas a £200 PC can do full-HD and 60fps, or, if you're insanely well off, 4K and/or 120fps. Hell, even a £60 graphics card will run Watchdogs on the PC in full-HD 1080p and get 50fps, again on the PS4 you're capped at 30fps nomatter what and 900p resolution, on the XBox One even lower. ---------- Post added at 01:38 ---------- Previous post was at 01:29 ---------- Quote:
Having a PC means you can get a high end rig if you want to. Having a console means you can't use a high end rig nomatter how much money you throw at it. See above. Watchdogs on the PC will easily run at higher resolution and nearly double the framerate on a sub-£100 graphics card and a machine with overall cost less than a PS4. |
Re: Increasing Technology & Gaming
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After all is said and done, you can spend as much as you want on a PC (up into the 10s of thousands of pounds should you want) but if software manufacturers are simply porting games from consoles without bothering to work on improving them, you are going to get console quality games on that PC. ---------- Post added at 10:36 ---------- Previous post was at 10:33 ---------- And, possible proof that the computer industry is moving in circles.. Western Digital are now talking about PCI Express hard drives.. http://www.theregister.co.uk/2014/06...ed_disk_drive/. These sound a lot like the 32 Meg Western Digital "Hard Card" that plugged into an ISA slot on my PC where I worked a few years ago.. |
Re: Increasing Technology & Gaming
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Again, though, even as a developer, on a console you don't have a choice. You have the hard limit of the current-gen console's capabilities and you cannot develop for platforms above that nomatter what. On PC you can aim as high or as low as you choose. Granted, some just cater for the lowest common denominator but that is by no means universal. And it's not as if all console games make full use of their hardware all the time either, nor do all PC games. Tetris anyone? You are going to get console quality games on a console nomatter what. You might get console quality games on a PC but you also have a choice to not get console quality games on a PC. Quote:
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Re: Increasing Technology & Gaming
Well it's not all going the way of the consoles when it comes to gaming.
http://www.pcgamesn.com/sorry-consol...h-res-textures Looking forward to this one. |
Re: Increasing Technology & Gaming
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Lazyness, budget, time, expected audience or whatever probably dictates the changes between versions. |
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