![]() |
Re: Packet Loss ?!?
It's a router not a server.
Have you tried a UDP traceroute? |
Re: Packet Loss ?!?
Quote:
How do I go about doing a UDP traceroute? edit: Here's a windows 'tracert' if that's UDP... Code:
Tracing route to 4u-servers.co.uk [195.20.108.242] |
Re: Packet Loss ?!?
http://www.nscan.org/cgi-bin/link.pl?link=m1_tracert021
Also http://tracker.5star-network.com/dow...ools_5star.exe First is freeware second is shareware. |
Re: Packet Loss ?!?
Quote:
|
Re: Packet Loss ?!?
1 Attachment(s)
Quote:
|
Re: Packet Loss ?!?
2 Attachment(s)
here see the difference on leics area :(
__________________ here is with same ip and settings |
Re: Packet Loss ?!?
i'm now running on the B/B service by B.T. & my kill's on HALO2 have gone from around 5 to 6 kill's to about 13 or more(sometimes the pack leader). so there you are proof i think.(this is only my opinion)ha ha ***** iv'e had enough.
|
Re: Packet Loss ?!?
Quote:
204 ms * 168 ms tele-ic-2-so-100-0.inet.ntl.com [62.253.185.74] |
Re: Packet Loss ?!?
I'm just running a test on my connection. I keep getting spiking pings when ever there is action on my screen in games, such as MOH last night with the clan my ping kept spiking from 70 to 150 and even up to 200. No one else got this just me :(
|
Re: Packet Loss ?!?
Quote:
|
Re: Packet Loss ?!?
3 Attachment(s)
Well, problem found. Any UK servers or Euro servers I connect to I get packet loss (and up to 10%). Although USA servers come back clear? :erm:
Any ideas? :confused: __________________ 2 tracerts with that freeware software shows the 4th hop keeps timing out, which I think is located in Birmingham :erm: |
Re: Packet Loss ?!?
Quote:
|
Re: Packet Loss ?!?
Hmm..well I've seen packetloss in games occur, done a tracert and found exactly the same result. One or two routers dropping packets hence the asterisk, either due to overload or damage. Online games require a much more timely response than standard http traffic, if I had that kind of route on any game it would be spiking and probably unplayable even tho' my ping times would appear normal.
|
Re: Packet Loss ?!?
Pretty please do a Google on how routers handle standard traffic and how they handle pings to themselves, there are completely different logical paths - if any more questions post.
Actually no forget that quick explanation. Routers have at least 2 different processing components. A generic CPU for doing the mundane stuff, calculating routes, taking in and processing commands, responding to ICMP traffic and packets with a destination address that's one of the router's interfaces, etc, etc. The other part is usually a dedicated Application Specific Integrated Circuit (ASIC) based Switching/Routing/Forwarding engine which takes packets in, strips the headers and decides based on a routing and a forwarding table (maintained through interaction with the CPU for ARPing, retrieving information from routing protocols, etc) which of its' interfaces to shove the packet out of, and then re-encapsulates the packet in new headers. Most packets the ASIC based engine knows what to do with them due to previous packets and the CPU is not involved in any way. Only when dealing with a completely new network is CPU interaction required. I hope this helps a bit. Also remember routers don't give a monkeys about whether the traffic is TCP or UDP, they work on IP level and won't look upwards of this unless told to, which requires CPU as the routing engine only deals with IP and below. |
Re: Packet Loss ?!?
So if this packet loss isn't the client, server or NTL's doing, where is it coming from?
|
| All times are GMT. The time now is 15:44. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
All Posts and Content are © Cable Forum