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Barewolf
23-11-2007, 12:15
Just done my 1st two digital Art pictures with the graphics tablet, I like the hawk better than the wolf but wanted to know what people thought, no ones said anything on my facebook yet.

http://s55.photobucket.com/albums/g125/Kassponia/?action=view&current=Wolf-4.jpg

http://s55.photobucket.com/albums/g125/Kassponia/?action=view&current=Eagle2.jpg

:dozey:

r00t
23-11-2007, 12:18
Amazing, I like the wolf better. :tu:

Barewolf
23-11-2007, 12:53
Suprised by that i like the hawk, the wolf only took me an hour but the hawk took me like 3 hours. I did all the clouds with my graphics tablet though so it took a while. May do another wolf soon for my Avatar.

Callumpy
23-11-2007, 13:29
i like the hawk! the wolf is good too!

handyman
23-11-2007, 14:19
Gotto love photshop (or in this case Fireworks)

https://www.cableforum.co.uk/images/local/2007/11/21.png

Barewolf
23-11-2007, 14:21
Thanx mate :)

Like to see others art if they do any.

---------- Post added at 14:21 ---------- Previous post was at 14:19 ----------

Gotto love photshop (or in this case Fireworks)

https://www.cableforum.co.uk/images/local/2007/11/21.png


Nice pic, get off my Hawk lol.

My background was done by hand though, the hawk and trees are only thing i didnt draw ;)

Callumpy
23-11-2007, 14:33
cool!

handyman
23-11-2007, 14:42
My background was done by hand though, the hawk and trees are only thing i didnt draw ;)

Twas done with a crap dell mouse at work with a butty in one hand and took 5 mins ;-)

I think Its National Geographic (http://animals.nationalgeographic.com/animals/printable/red-tailed-hawk.html) saying 'get orf my hawk' :erm:

Callumpy
23-11-2007, 14:44
i like the background, u dint draw it tho!

Barewolf
23-11-2007, 14:45
lol

---------- Post added at 14:45 ---------- Previous post was at 14:44 ----------

i did draw it, i used a brush but it wasnt easy

Maggy
23-11-2007, 14:51
All done in Bryce and Daz Studio. ;)

Only resized and jpged in Photoshop.

Barewolf
23-11-2007, 15:03
interesting Incog, will have to download both and experiment

Maggy
23-11-2007, 15:05
interesting Incog, will have to download both and experiment

Well Bryce will cost you but Daz Studio is free.:)

Barewolf
23-11-2007, 15:31
wont cost me off dc++ lol

Alien
23-11-2007, 16:22
wont cost me off dc++ lol
I wouldn't use Bryce if you paid me, horrible/weird interface. :td:

Barewolf
23-11-2007, 17:12
I will give you a tenner if you use it, go on, be a devil

peanut
23-11-2007, 17:18
All done in Bryce and Daz Studio. ;)


Yes you can tell. But seeing as it's Digital art then :tu:

Maggy
23-11-2007, 18:30
Yes you can tell. But seeing as it's Digital art then :tu:

:confused:

Alien
23-11-2007, 18:36
I will give you a tenner if you use it, go on, be a devil
Woah, hold on a sec, she let you keep a tenner? She must be slipping. :p:

Seriously though, would you rather use this:
Download Failed (1)

... if you already had this (http://www.caligari.com/products/trueSpace/ts75/Brochure/userinterface.asp?Cate=BUserInterface)? :D

Maggy
23-11-2007, 18:48
Woah, hold on a sec, she let you keep a tenner? She must be slipping. :p:

Seriously though, would you rather use this:
http://www.daz3d.com/sections/software/bryce/images/features/UIscreenshot.jpg

... if you already had this (http://www.caligari.com/products/trueSpace/ts75/Brochure/userinterface.asp?Cate=BUserInterface)? :D

It's all dependent on what you first learn on..and with Bryce I can use DS to import poser stuff..which I also have.However I can only say that I'm presently struggling with Carrara Pro 6 and that in comparison Bryce was a piece of p**s to use.;) Particularly as I found far more tutorials and hints online for Bryce than I'm finding for Carrara.I would have used your particular software if it had been on special offer when I went looking for software.Bryce was on special offer after being bought out by DAZ3D so I went for it.;)

I'm sure Barewolf will find his own way.

;)

peanut
23-11-2007, 18:51
It's all dependent on what you first learn on..and with Bryce I can use DS to import poser stuff..which I also have.However I can only say that I'm presently struggling with Carrara Pro 6 and that in comparison Bryce was a piece of p**s to use.;) Particularly as I found far more tutorials and hints online for Bryce than I'm finding for Carrara.I would have used your particular software if it had been on special offer when I went looking for software.Bryce was on special offer after being bought out by DAZ3D so I went for it.;)

I'm sure Barewolf will find his own way.

;)

Do you have any info on when PoserPro is supposed to surface?

Maggy
23-11-2007, 19:06
Do you have any info on when PoserPro is supposed to surface?

I don't..But you do know that Poser has been bought by Smith Micro Software from e frontier so I'm not sure exactly what that will do to future developments.

Announcing Smith Micro's Acquisition of e frontier's Graphics & Animation Business

e frontier is excited to announce an agreement with Smith Micro Software Inc., where Smith Micro will purchase e frontier's graphics and content business, as well as the e frontier and Content Paradise e-commerce operations.

Smith Micro has been e frontier's worldwide distribution partner for 4+ years, which is why you can now buy Poser®, Anime Studio™, Manga Studio® and Aquazone® at your favorite reseller, and not only direct from e frontier. This acquisition will help us grow our graphics product line and we’ll be able to accomplish even more than we have since the acquisition of Curious Labs in 2004. It will also consolidate Smith Micro's consumer channel under one roof.http://www.smithmicro.com/default.tpl?group=news_full&id1=414&id2=13

The above quote and link are from the email I received from them this week.

Alien
23-11-2007, 19:44
I would have used your particular software if it had been on special offer when I went looking for software.Bryce was on special offer after being bought out by DAZ3D so I went for it.;)
There's a demo version of 7.5 out now. In terms of what it can & can't do compared to the full 1 it's kinda like the PLE version of Maya, from what I hear; fully functional except for limitations on saving, & watermarks on renders.

As for offers, to get that demo you have to give them your email addy, & they'll let you know when they've got offers on. In case you're curious about their current offer [tS5 + 2 video courses (http://www.caligari.com/store/special/OpenHouse_200711.html) for about £25], I should probably mention that there's a pretty big difference between 5 & 7.5.

Speaking of offers, I also noticed [they don't send you offers for stuff you've already got, or got a newer version of] they're also doing 7.5 + 3 courses for $395 (http://www.caligari.com/store/special/THANKSG07.html), which is less than £200, & they do a thing where they let you split it into 3 monthly payments as well. [both offers end 27th November]

<edit>
& they don't mind you using a download accelerator prog. ;)
</edit>

1 other thing about the 7.5 demo: apparently it comes with the V-Ray rendering engine. Don't get too used to it, because it's not included with the full/licensed version; you have to pay extra for it.

I don't..But you do know that Poser has been bought by Smith Micro Software from e frontier so I'm not sure exactly what that will do to future developments.
How many times has it changed hands now, 4, 5?

Maggy
24-11-2007, 00:09
There's a demo version of 7.5 out now. In terms of what it can & can't do compared to the full 1 it's kinda like the PLE version of Maya, from what I hear; fully functional except for limitations on saving, & watermarks on renders.

As for offers, to get that demo you have to give them your email addy, & they'll let you know when they've got offers on. In case you're curious about their current offer [tS5 + 2 video courses (http://www.caligari.com/store/special/OpenHouse_200711.html) for about £25], I should probably mention that there's a pretty big difference between 5 & 7.5.

Speaking of offers, I also noticed [they don't send you offers for stuff you've already got, or got a newer version of] they're also doing 7.5 + 3 courses for $395 (http://www.caligari.com/store/special/THANKSG07.html), which is less than £200, & they do a thing where they let you split it into 3 monthly payments as well. [both offers end 27th November]

<edit>
& they don't mind you using a download accelerator prog. ;)
</edit>

1 other thing about the 7.5 demo: apparently it comes with the V-Ray rendering engine. Don't get too used to it, because it's not included with the full/licensed version; you have to pay extra for it.


How many times has it changed hands now, 4, 5?

I cannot afford or justify buying anymore 3D software at the moment.I've not even been able to do anything with the Terragen Deep Preview for the last 6 months..and I really like that programme.

Saying that I do really like some of the renders I've seen folk produce from Mojoworld.

No I can't do it until I've earned some more cash...;)

Alien
24-11-2007, 13:43
No I can't do it until I've earned some more cash...;)
Well, the demo's free (http://cart1.caligari.com/ts5demo/form_downloadts7.asp?adsource=&v=TS75) [I've heard some companies actually charge for even their demo version! :shocked:], as is tS 3.2 (http://www.caligari.com/products/truespace/ts3/) [full version].

Barewolf
24-11-2007, 19:00
I will get Bryce and have a bash then :D

Maggy
24-11-2007, 19:17
Well before you do that you might want to get hold of the Imagine FX magazine..it's a wonderful way to learn how to do digital art as it has some excellent tutorials.
The online site is Imagine FX (http://www.imaginefx.com/)

:)

Barewolf
25-11-2007, 14:44
Youtube has some good ones, I saw one on making animation. I might try my luck at that later. I have Fireworks installed and it cant be that hard for an Artist with a Graphics Tablet. I just need an Idea an a character.

Maggy
25-11-2007, 15:21
Youtube has some good ones, I saw one on making animation. I might try my luck at that later. I have Fireworks installed and it cant be that hard for an Artist with a Graphics Tablet. I just need an Idea an a character.

Well have you got anything in your own artwork that you could develop further because you couldn't quite do anything with it...

Alien
25-11-2007, 15:38
Youtube has some good ones, I saw one on making animation. I might try my luck at that later. I have Fireworks installed and it cant be that hard for an Artist with a Graphics Tablet.
The problem with 2D animation is you have to draw every single frame, or at least every change/difference of every frame.

Barewolf
25-11-2007, 16:14
True, as this is my first ever attempt at animation I just thought a simple face would be enough, or a stick man with a joke. i have seen some great stick men animations. I will spend 3 hours on it and upload it to youtube and post it when its done.

I dont have any material as my artwork is Graphical not cartoons, but i can still draw rock ed from when i was a teenager, might do him yet, dunno lol.

Do you see what boredom leads to? LMAO.

Alien
25-11-2007, 17:00
True, as this is my first ever attempt at animation I just thought a simple face would be enough, or a stick man with a joke. i have seen some great stick men animations. I will spend 3 hours on it and upload it to youtube and post it when its done.
I think I'll stick with 3D. :) Whilst getting something to look the way I want it might take longer than it would in 2D [if I had any skill at 2D, not that I do at 3D either...], animating in 2D is so laborious. A simple example, imagine an animation of a guy walking down a street:
2D
Ok, so with modern 2D software you have the advantage of layers, etc, that old fashioned pen/pencil & paper animators didn't have, but that's not going to help much unless the point of view is stationary & only the guy walking is moving. In that instance you could just draw the background once & keep that on a lower layer, & then only have to worry about the changes to the character as he moves. If your point of view moves at all, you'd have to redraw the background for every frame that the viewpoint moves.

3D
The buildings/street would only have to be created once, same for the character. You design a walk cycle (http://en.wikipedia.org/wiki/Walk_cycle) for the character, add directional movement [where the character's going], & then if you want the point of view to move, add a camera object [I'm talking trueSpace specifics here, things might be done differently in other 3D progs], set it to keep looking towards the character, then add movement for the camera, & render. It sounds like more work, but it's less hassle.

Alien
02-01-2008, 03:47
I know it's short notice, but incase anyone's interested, Caligari are having a 1 hour "door buster" sale today [2/1/2007]. It's from 8am-9am PST [Pacific Standard Time], which I believe is 4pm-5pm GMT. In case I'm wrong about the time difference, they have a page with a clock that displays their current local time here (http://www.caligari.com/CaligariClock.asp).

The latest version of trueSpace, 7.5, for only £100! (http://www.caligari.com/store/special/NewYear2008.asp) That's a 3rd of its normal price.

Maggy
02-01-2008, 12:02
I know it's short notice, but incase anyone's interested, Caligari are having a 1 hour "door buster" sale today [2/1/2007]. It's from 8am-9am PST [Pacific Standard Time], which I believe is 4pm-5pm GMT. In case I'm wrong about the time difference, they have a page with a clock that displays their current local time here (http://www.caligari.com/CaligariClock.asp).

The latest version of trueSpace, 7.5, for only £100! (http://www.caligari.com/store/special/NewYear2008.asp) That's a 3rd of its normal price.

That's very tempting.Trouble is I've just treated myself to a new flatscreen monitor.:(

Alien
02-01-2008, 12:46
That's very tempting.Trouble is I've just treated myself to a new flatscreen monitor.:(
If it helps, I think you could still use the option to pay in 3 equal monthly installments.

Maggy
02-01-2008, 12:52
If it helps, I think you could still use the option to pay in 3 equal monthly installments.

So what is the learning curve like?

Alien
02-01-2008, 13:13
So what is the learning curve like?
That's kinda hard for me to answer, as I'm more used to the way they do things, having fiddled about with tS since ts2.

TBH, I haven't really gotten round to getting my teeth into 7.5 yet [though that's no fault of the software, that's entirely due to my own procrastinatory nature :o:], & 7.5 has a lot of new stuff since 7.11, which I'm a bit more familiar with.

Why not grab the free demo (http://cart1.caligari.com/ts5demo/form_downloadts7.asp?adsource=&v=TS75) & see for yourself? Besides, as a paying customer, you'd be able to join the forum, & there's always plenty of helpful folks on there.

Maggy
02-01-2008, 15:41
That's kinda hard for me to answer, as I'm more used to the way they do things, having fiddled about with tS since ts2.

TBH, I haven't really gotten round to getting my teeth into 7.5 yet [though that's no fault of the software, that's entirely due to my own procrastinatory nature :o:], & 7.5 has a lot of new stuff since 7.11, which I'm a bit more familiar with.

Why not grab the free demo (http://cart1.caligari.com/ts5demo/form_downloadts7.asp?adsource=&v=TS75) & see for yourself? Besides, as a paying customer, you'd be able to join the forum, & there's always plenty of helpful folks on there.

What is the lighting and rendering system like without VRay?

Alien
02-01-2008, 16:19
What is the lighting and rendering system like without VRay?
In what sense? Without a clearer idea of what you want to know, here's a bunch of stuff off the top of my head:

Without V-Ray you have 3 renderers, the realtime DX9 renderer of the Workspace view, & 2 normal non-real-time renderers, VirtualLight & Lightworks.
VirtualLight is only single threaded, & has significantly less shaders available for it than Lightworks has.
Lightworks is multi-threaded, & can handle as many cores as you can throw at it. It's also more mature, & probably has more shaders available for it than the tS version of V-Ray & VirtualLight combined.


The multi-pass rendering feature is rather handy. You can select Photoshop .psd as the output type & render different stuff to different layers:
Layers:

Single: The rendered output is stored as a single image layer in the PSD file. (It may contain multiple
channels, though.)
Per feature: Each effect/rendering feature is stored as layer in the PSD file.
Background: Just a plain background
Diffuse: Diffuse lighting of the scene
Specular: Specular highlights in the scene
Shadow: Shadows in the scene
Reflections: Effect of reflected rays in the scene
Refractions: Effect of transmitted rays in the scene
PostProcess: Effect of postprocessing on the scene


Individual layers can be turned on or off using the corresponding checkboxes. Please note that the effect of individual features is cumulative, meaning that a particular layer contains the effects of all the previous features. (For example, the shadow layer contains diffuse, specular and shadow effects.)

Per light: The effect of each light in the scene is stored as a layer in the PSD file. The number of layers will be the same as the number of lights in the scene (including implicit ambient light in the background layer).
Per geometry layer: Every geometry layer (“layer” in trueSpace) is rendered as a separate layer in the PSD file. The background layer consists of a plain background (no geometry), and all other layers contain a particular trueSpace layer with the appropriate layer blending mask.

Channels:

Alpha Mask: Transparency mask
Depth Mask: Distance of the object from camera encoded in levels of grey
Shadow Mask: Levels of grey when shadow is present at particular point, black otherwise
View angle mask: Angle between view direction and objects?s surface normal encoded in levels of grey
Normal masks: Length of the surface normal vector in world X,Y,Z direction encoded in levels of grey.


Note: The effect of layer and channel rendering can be combined. When combined, the additional channels are rendered into a composite image of the PSD file.

Channels as Layers:
This option allows you to store additional rendering channel masks as individual layers in the PSD file.
This is useful for applications which do not support PSD channel masks directly. The layers are set to be hidden so as not to interfere with the image itself.

Compatibility Mode:

Per feature layers use the “linear light” blending mode, which is a new feature of Photoshop 7 that is not available in previous versions or some other applications. Compatibility mode uses the “hard light” blending mode instead.
Per light layers are integrated with Photoshop “linear dodge” blending. Because this is a new blending mode in Photoshop 7, previous Photoshop versions or other applications do not support it. In this case, enabling the “compatibility mode” checkbox causes the “screen” blending mode to be used instead.
Individual layers are processed prior to being written to the file so that the “screen” blending of the layers in Photoshop gives the correct combined result. Please note that this approach is not perfect as “screen” blending means that the individual layer is not showing the effect of a single light. Instead, it contains the combined effect of individual light and lights stored in the layers below. Switching off a layer is not identical to switching off a particular light; the effects differ as the contribution of the layer is missing when layers above are being added to the composite image.
Per geometry layers are saved into the Photoshop file using clipping layers. This means that every geometry layer of trueSpace is stored as two layers in the Photoshop file: one layer with the actual geometry and the correct alpha mask for that geometry, and a second layer (below it) containing the
same color information and the depth based mask. This mask is used for clipping to determine the visible portion of the layer.
It is possible to export geometry layers to a PSD file without clipping layers since certain applications (like PaintShopPro) do not support them. Check the “compatibility mode” box to exclude the clipping layers.


<edit>
attached a pic to give an example, swiped it from the Caligari site, rather than linking to it, as [understandably] their server is getting somewhat thrashed at the moment.
http://www.cableforum.co.uk/board/attachment.php?attachmentid=15598&stc=1&d=1199290871
</edit>

Alien
02-01-2008, 20:43
I should point out that the 2 errors in the quoted info in my previous post are my fault, & did not exist in the original text. :o:

Maggy
26-07-2008, 11:50
I see that Truespace 7 is now completely free from Caligari as are their tutorials..:shocked:

http://www.caligari.com/

I'm spitting as I took up their $100 dollar offer :mad:...but at least I can get the tuts now for nothing.